* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
{
GLint bytes;
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ZERO);
+ ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE);
(void) ctx;
/* just memcpy */
blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
- ASSERT(ctx->Color.BlendDstRGB == GL_ZERO);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ONE);
+ ASSERT(ctx->Color.Blend[0].DstRGB == GL_ZERO);
(void) ctx;
(void) n;
(void) mask;
const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA);
ASSERT(chanType == GL_UNSIGNED_BYTE);
(void) ctx;
const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA);
ASSERT(chanType == GL_UNSIGNED_SHORT);
(void) ctx;
const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA);
ASSERT(chanType == GL_FLOAT);
(void) ctx;
{
GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ONE);
+ ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE);
(void) ctx;
if (chanType == GL_UNSIGNED_BYTE) {
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_MIN);
- ASSERT(ctx->Color.BlendEquationA == GL_MIN);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_MIN);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_MIN);
(void) ctx;
if (chanType == GL_UNSIGNED_BYTE) {
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_MAX);
- ASSERT(ctx->Color.BlendEquationA == GL_MAX);
+ ASSERT(ctx->Color.Blend[0].EquationRGB == GL_MAX);
+ ASSERT(ctx->Color.Blend[0].EquationA == GL_MAX);
(void) ctx;
if (chanType == GL_UNSIGNED_BYTE) {
*/
/* Source RGB factor */
- switch (ctx->Color.BlendSrcRGB) {
+ switch (ctx->Color.Blend[0].SrcRGB) {
case GL_ZERO:
sR = sG = sB = 0.0F;
break;
}
/* Source Alpha factor */
- switch (ctx->Color.BlendSrcA) {
+ switch (ctx->Color.Blend[0].SrcA) {
case GL_ZERO:
sA = 0.0F;
break;
}
/* Dest RGB factor */
- switch (ctx->Color.BlendDstRGB) {
+ switch (ctx->Color.Blend[0].DstRGB) {
case GL_ZERO:
dR = dG = dB = 0.0F;
break;
}
/* Dest Alpha factor */
- switch (ctx->Color.BlendDstA) {
+ switch (ctx->Color.Blend[0].DstA) {
case GL_ZERO:
dA = 0.0F;
break;
}
/* compute the blended RGB */
- switch (ctx->Color.BlendEquationRGB) {
+ switch (ctx->Color.Blend[0].EquationRGB) {
case GL_FUNC_ADD:
r = Rs * sR + Rd * dR;
g = Gs * sG + Gd * dG;
}
/* compute the blended alpha */
- switch (ctx->Color.BlendEquationA) {
+ switch (ctx->Color.Blend[0].EquationA) {
case GL_FUNC_ADD:
a = As * sA + Ad * dA;
break;
blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[],
void *src, const void *dst, GLenum chanType)
{
- GLfloat rgbaF[MAX_WIDTH][4], destF[MAX_WIDTH][4];
+ GLfloat (*rgbaF)[4], (*destF)[4];
+
+ rgbaF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+ destF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+ if (!rgbaF || !destF) {
+ free(rgbaF);
+ free(destF);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "blending");
+ return;
+ }
if (chanType == GL_UNSIGNED_BYTE) {
GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
/* convert back to ubytes */
for (i = 0; i < n; i++) {
- if (mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]);
- }
+ if (mask[i])
+ _mesa_unclamped_float_rgba_to_ubyte(rgba[i], rgbaF[i]);
}
}
else if (chanType == GL_UNSIGNED_SHORT) {
blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src,
(GLfloat (*)[4]) dst, chanType);
}
+
+ free(rgbaF);
+ free(destF);
}
_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLenum eq = ctx->Color.BlendEquationRGB;
- const GLenum srcRGB = ctx->Color.BlendSrcRGB;
- const GLenum dstRGB = ctx->Color.BlendDstRGB;
- const GLenum srcA = ctx->Color.BlendSrcA;
- const GLenum dstA = ctx->Color.BlendDstA;
+ const GLenum eq = ctx->Color.Blend[0].EquationRGB;
+ const GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
+ const GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
+ const GLenum srcA = ctx->Color.Blend[0].SrcA;
+ const GLenum dstA = ctx->Color.Blend[0].DstA;
- if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) {
+ if (ctx->Color.Blend[0].EquationRGB != ctx->Color.Blend[0].EquationA) {
swrast->BlendFunc = blend_general;
}
else if (eq == GL_MIN) {
SWcontext *swrast = SWRAST_CONTEXT(ctx);
void *rbPixels;
- ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->end <= SWRAST_MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(rb->DataType == span->array->ChanType);
- ASSERT(!ctx->Color._LogicOpEnabled);
+ ASSERT(!ctx->Color.ColorLogicOpEnabled);
rbPixels = _swrast_get_dest_rgba(ctx, rb, span);