* pixel coordinates.
*/
void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
void *rbPixels;