swrast: stop using _DepthBuffer in triangle code
[mesa.git] / src / mesa / swrast / s_blend.h
index 9cedde3bf2054820e3e9eca83cfbc34224aecda8..69cd89e7ac4a0fce6d9f7f8582a65d05323d4828 100644 (file)
 #define S_BLEND_H
 
 
-#include "main/mtypes.h"
+#include "main/glheader.h"
 #include "s_span.h"
 
+struct gl_context;
+struct gl_renderbuffer;
+
 
 extern void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span);
+_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span);
 
 
 extern void
-_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType);
+_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType);
 
 
 #endif