/*
* Mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/macros.h"
#include "main/format_unpack.h"
#include "main/format_pack.h"
+#include "main/condrender.h"
#include "s_context.h"
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield buffer)
{
- struct gl_renderbuffer *readRb, *drawRb;
- struct gl_renderbuffer_attachment *readAtt, *drawAtt;
+ struct gl_renderbuffer *readRb, *drawRb = NULL;
+ struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL;
struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_framebuffer *drawFb = ctx->DrawBuffer;
GLuint numDrawBuffers = 0;
UNPACK_Z_FLOAT,
UNPACK_Z_INT,
UNPACK_S,
- } mode;
+ } mode = DIRECT;
GLubyte *srcMap, *dstMap;
GLint srcRowStride, dstRowStride;
GLint dstRow;
- GLint pixelSize;
+ GLint pixelSize = 0;
GLvoid *srcBuffer, *dstBuffer;
GLint prevY = -1;
* using the core helpers for pack/unpack, we avoid needing to handle
* masking for things like DEPTH copies of Z24S8.
*/
- if (readRb->Format == MESA_FORMAT_Z32_FLOAT ||
- readRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ if (readRb->Format == MESA_FORMAT_Z_FLOAT32 ||
+ readRb->Format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
mode = UNPACK_Z_FLOAT;
} else {
mode = UNPACK_Z_INT;
return;
}
- /* choose row resampler */
- switch (pixelSize) {
- case 1:
- resampleRow = resample_row_1;
- break;
- case 2:
- resampleRow = resample_row_2;
- break;
- case 4:
- resampleRow = resample_row_4;
- break;
- case 8:
- resampleRow = resample_row_8;
- break;
- case 16:
- resampleRow = resample_row_16;
- break;
- default:
- _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
- pixelSize);
- return;
- }
+ /* allocate the src/dst row buffers */
+ srcBuffer = malloc(MAX_PIXEL_BYTES * srcWidth);
+ dstBuffer = malloc(MAX_PIXEL_BYTES * dstWidth);
+ if (!srcBuffer || !dstBuffer)
+ goto fail_no_memory;
/* Blit to all the draw buffers */
for (i = 0; i < numDrawBuffers; i++) {
}
}
+ /* choose row resampler */
+ switch (pixelSize) {
+ case 1:
+ resampleRow = resample_row_1;
+ break;
+ case 2:
+ resampleRow = resample_row_2;
+ break;
+ case 4:
+ resampleRow = resample_row_4;
+ break;
+ case 8:
+ resampleRow = resample_row_8;
+ break;
+ case 16:
+ resampleRow = resample_row_16;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
+ pixelSize);
+ goto fail;
+ }
+
if ((readRb == drawRb) ||
(readAtt->Texture && drawAtt->Texture &&
(readAtt->Texture == drawAtt->Texture))) {
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&map, &rowStride);
if (!map) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
- return;
+ goto fail_no_memory;
}
srcMap = map + srcYpos * rowStride + srcXpos * formatSize;
srcWidth, srcHeight,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
- return;
+ goto fail_no_memory;
}
ctx->Driver.MapRenderbuffer(ctx, drawRb,
dstXpos, dstYpos,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
- return;
+ goto fail_no_memory;
}
}
- /* allocate the src/dst row buffers */
- srcBuffer = malloc(pixelSize * srcWidth);
- if (!srcBuffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- dstBuffer = malloc(pixelSize * dstWidth);
- if (!dstBuffer) {
- free(srcBuffer);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
- GLint srcRow = (dstRow * srcHeight) / dstHeight;
+ GLfloat srcRowF = (dstRow + 0.5F) / dstHeight * srcHeight - 0.5F;
+ GLint srcRow = IROUND(srcRowF);
GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
ASSERT(srcRow >= 0);
/* store pixel row in destination */
switch (mode) {
case DIRECT:
- memcpy(dstRowStart, dstBuffer, pixelSize * srcWidth);
+ memcpy(dstRowStart, dstBuffer, pixelSize * dstWidth);
break;
case UNPACK_RGBA_FLOAT:
_mesa_pack_float_rgba_row(drawRb->Format, dstWidth, dstBuffer,
}
}
- free(srcBuffer);
- free(dstBuffer);
-
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
if (drawRb != readRb) {
ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
}
}
+
+fail:
+ free(srcBuffer);
+ free(dstBuffer);
+ return;
+
+fail_no_memory:
+ free(srcBuffer);
+ free(dstBuffer);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBuffer");
}
const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
- const GLfloat dstWidthF = (GLfloat) dstWidth;
GLint dstCol;
for (dstCol = 0; dstCol < dstWidth; dstCol++) {
- const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
- GLint srcCol0 = IFLOOR(srcCol);
+ const GLfloat srcCol = (dstCol + 0.5F) / dstWidth * srcWidth - 0.5F;
+ GLint srcCol0 = MAX2(0, IFLOOR(srcCol));
GLint srcCol1 = srcCol0 + 1;
GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
GLfloat red, green, blue, alpha;
- ASSERT(srcCol0 >= 0);
ASSERT(srcCol0 < srcWidth);
ASSERT(srcCol1 <= srcWidth);
const GLfloat (*srcColor0)[4] = (const GLfloat (*)[4]) srcBuffer0;
const GLfloat (*srcColor1)[4] = (const GLfloat (*)[4]) srcBuffer1;
GLfloat (*dstColor)[4] = (GLfloat (*)[4]) dstBuffer;
- const GLfloat dstWidthF = (GLfloat) dstWidth;
GLint dstCol;
for (dstCol = 0; dstCol < dstWidth; dstCol++) {
- const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
- GLint srcCol0 = IFLOOR(srcCol);
+ const GLfloat srcCol = (dstCol + 0.5F) / dstWidth * srcWidth - 0.5F;
+ GLint srcCol0 = MAX2(0, IFLOOR(srcCol));
GLint srcCol1 = srcCol0 + 1;
GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
GLfloat red, green, blue, alpha;
- ASSERT(srcCol0 >= 0);
ASSERT(srcCol0 < srcWidth);
ASSERT(srcCol1 <= srcWidth);
const GLint dstWidth = ABS(dstX1 - dstX0);
const GLint srcHeight = ABS(srcY1 - srcY0);
const GLint dstHeight = ABS(dstY1 - dstY0);
- const GLfloat dstHeightF = (GLfloat) dstHeight;
const GLint srcXpos = MIN2(srcX0, srcX1);
const GLint srcYpos = MIN2(srcY0, srcY1);
GLint srcBufferY0 = -1, srcBufferY1 = -1;
GLvoid *dstBuffer;
- gl_format readFormat = _mesa_get_srgb_format_linear(readRb->Format);
+ mesa_format readFormat = _mesa_get_srgb_format_linear(readRb->Format);
GLuint bpp = _mesa_get_format_bytes(readFormat);
GLenum pixelType;
* Keep two adjacent src rows around for bilinear sampling.
*/
srcBuffer0 = malloc(pixelSize * srcWidth);
- if (!srcBuffer0) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
srcBuffer1 = malloc(pixelSize * srcWidth);
- if (!srcBuffer1) {
- free(srcBuffer0);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
dstBuffer = malloc(pixelSize * dstWidth);
- if (!dstBuffer) {
- free(srcBuffer0);
- free(srcBuffer1);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
+ if (!srcBuffer0 || !srcBuffer1 || !dstBuffer) {
+ goto fail_no_memory;
}
for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
GLint idx = drawFb->_ColorDrawBufferIndexes[i];
struct gl_renderbuffer_attachment *drawAtt;
struct gl_renderbuffer *drawRb;
- gl_format drawFormat;
+ mesa_format drawFormat;
if (idx == -1)
continue;
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&srcMap, &srcRowStride);
if (!srcMap) {
- free(srcBuffer0);
- free(srcBuffer1);
- free(dstBuffer);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
- return;
+ goto fail_no_memory;
}
dstMap = srcMap;
0, 0, readRb->Width, readRb->Height,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
- free(srcBuffer0);
- free(srcBuffer1);
- free(dstBuffer);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
- return;
+ goto fail_no_memory;
}
ctx->Driver.MapRenderbuffer(ctx, drawRb,
0, 0, drawRb->Width, drawRb->Height,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
- free(srcBuffer0);
- free(srcBuffer1);
- free(dstBuffer);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
- return;
+ goto fail_no_memory;
}
}
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
const GLint dstY = dstYpos + dstRow;
- const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
- GLint srcRow0 = IFLOOR(srcRow);
+ GLfloat srcRow = (dstRow + 0.5F) / dstHeight * srcHeight - 0.5F;
+ GLint srcRow0 = MAX2(0, IFLOOR(srcRow));
GLint srcRow1 = srcRow0 + 1;
GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
- ASSERT(srcRow >= 0);
- ASSERT(srcRow < srcHeight);
-
if (srcRow1 == srcHeight) {
/* last row fudge */
srcRow1 = srcRow0;
}
}
- free(srcBuffer0);
- free(srcBuffer1);
- free(dstBuffer);
-
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
if (drawRb != readRb) {
ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
}
}
+
+ free(srcBuffer0);
+ free(srcBuffer1);
+ free(dstBuffer);
+ return;
+
+fail_no_memory:
+ free(srcBuffer0);
+ free(srcBuffer1);
+ free(dstBuffer);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
}
};
GLint i;
+ /* Page 679 of OpenGL 4.4 spec says:
+ * "Added BlitFramebuffer to commands affected by conditional rendering in
+ * section 10.10 (Bug 9562)."
+ */
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* Do not blit */
+
if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return;