#include "main/macros.h"
#include "main/format_unpack.h"
#include "main/format_pack.h"
+#include "main/condrender.h"
#include "s_context.h"
* using the core helpers for pack/unpack, we avoid needing to handle
* masking for things like DEPTH copies of Z24S8.
*/
- if (readRb->Format == MESA_FORMAT_Z32_FLOAT ||
- readRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ if (readRb->Format == MESA_FORMAT_Z_FLOAT32 ||
+ readRb->Format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
mode = UNPACK_Z_FLOAT;
} else {
mode = UNPACK_Z_INT;
};
GLint i;
+ /* Page 679 of OpenGL 4.4 spec says:
+ * "Added BlitFramebuffer to commands affected by conditional rendering in
+ * section 10.10 (Bug 9562)."
+ */
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* Do not blit */
+
if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return;