const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- GLchan clearColor[4];
+ SWspan span;
GLint i;
ASSERT(ctx->Visual.rgbMode);
ASSERT(rb->PutRow);
- CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]);
- CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]);
- CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);
- CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+ /* Initialize color span with clear color */
+ /* XXX optimize for clearcolor == black/zero (bzero) */
+ INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ span.array->ChanType = rb->DataType;
+ if (span.array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte clearColor[4];
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+ for (i = 0; i < width; i++) {
+ COPY_4UBV(span.array->rgba[i], clearColor);
+ }
+ }
+ else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort clearColor[4];
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+ for (i = 0; i < width; i++) {
+ COPY_4V(span.array->rgba[i], clearColor);
+ }
+ }
+ else {
+ ASSERT(span.array->ChanType == GL_FLOAT);
+ for (i = 0; i < width; i++) {
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
+ }
+ }
+ /* Note that masking will change the color values, but only the
+ * channels for which the write mask is GL_FALSE. The channels
+ * which which are write-enabled won't get modified.
+ */
for (i = 0; i < height; i++) {
- struct sw_span span;
- GLchan rgba[MAX_WIDTH][4];
- GLint j;
- for (j = 0; j < width; j++) {
- COPY_CHAN4(rgba[j], clearColor);
- }
- /* setup span struct for masking */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
span.x = x;
span.y = y + i;
- _swrast_mask_rgba_span(ctx, rb, &span, rgba);
+ _swrast_mask_rgba_span(ctx, rb, &span);
/* write masked row */
- rb->PutRow(ctx, rb, width, x, y + i, rgba, NULL);
+ rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
}
}
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ SWspan span;
GLint i;
ASSERT(!ctx->Visual.rgbMode);
ASSERT(rb->PutRow);
ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ /* Initialize index span with clear index */
+ INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ for (i = 0; i < width;i++) {
+ span.array->index[i] = ctx->Color.ClearIndex;
+ }
+
+ /* Note that masking will change the color indexes, but only the
+ * bits for which the write mask is GL_FALSE. The bits
+ * which are write-enabled won't get modified.
+ */
for (i = 0; i < height;i++) {
- struct sw_span span;
- GLuint indexes[MAX_WIDTH];
- GLint j;
- for (j = 0; j < width;j++) {
- indexes[j] = ctx->Color.ClearIndex;
- }
- /* setup span struct for masking */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
span.x = x;
span.y = y + i;
- _swrast_mask_ci_span(ctx, rb, &span, indexes);
+ _swrast_mask_ci_span(ctx, rb, &span);
/* write masked row */
- rb->PutRow(ctx, rb, width, x, y + i, indexes, NULL);
+ rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL);
}
}
/**
* Called via the device driver's ctx->Driver.Clear() function if the
* device driver can't clear one or more of the buffers itself.
- * \param mask bitfield of BUFER_BIT_* values indicating which renderbuffers
- * are to be cleared.
+ * \param buffers bitfield of BUFFER_BIT_* values indicating which
+ * renderbuffers are to be cleared.
* \param all if GL_TRUE, clear whole buffer, else clear specified region.
*/
void
-_swrast_Clear(GLcontext *ctx, GLbitfield mask,
- GLboolean all, GLint x, GLint y, GLint width, GLint height)
+_swrast_Clear(GLcontext *ctx, GLbitfield buffers)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- (void) all; (void) x; (void) y; (void) width; (void) height;
-
#ifdef DEBUG_FOO
{
const GLbitfield legalBits =
BUFFER_BIT_AUX1 |
BUFFER_BIT_AUX2 |
BUFFER_BIT_AUX3;
- assert((mask & (~legalBits)) == 0);
+ assert((buffers & (~legalBits)) == 0);
}
#endif
RENDER_START(swrast,ctx);
/* do software clearing here */
- if (mask) {
- if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) {
+ if (buffers) {
+ if (buffers & ctx->DrawBuffer->_ColorDrawBufferMask[0]) {
clear_color_buffers(ctx);
}
- if (mask & BUFFER_BIT_DEPTH) {
+ if (buffers & BUFFER_BIT_DEPTH) {
_swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
}
- if (mask & BUFFER_BIT_ACCUM) {
+ if (buffers & BUFFER_BIT_ACCUM) {
_swrast_clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
}
- if (mask & BUFFER_BIT_STENCIL) {
+ if (buffers & BUFFER_BIT_STENCIL) {
_swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
}
}