-/* $Id: s_buffers.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+/* $Id: s_buffers.c,v 1.8 2001/03/19 02:25:36 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "s_accum.h"
#include "s_alphabuf.h"
+#include "s_context.h"
#include "s_depth.h"
#include "s_masking.h"
#include "s_stencil.h"
static void
clear_color_buffer_with_masking( GLcontext *ctx )
{
- const GLint x = ctx->DrawBuffer->Xmin;
- const GLint y = ctx->DrawBuffer->Ymin;
- const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
- const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
/* RGBA mode */
- const GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
- const GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF);
- const GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF);
- const GLchan a = (GLint) (ctx->Color.ClearColor[3] * CHAN_MAXF);
+ const GLchan r = ctx->Color.ClearColor[0];
+ const GLchan g = ctx->Color.ClearColor[1];
+ const GLchan b = ctx->Color.ClearColor[2];
+ const GLchan a = ctx->Color.ClearColor[3];
GLint i;
for (i = 0; i < height; i++) {
GLchan rgba[MAX_WIDTH][4];
GLint j;
- for (j=0; j<width; j++) {
+ for (j = 0; j < width; j++) {
rgba[j][RCOMP] = r;
rgba[j][GCOMP] = g;
rgba[j][BCOMP] = b;
rgba[j][ACOMP] = a;
}
_mesa_mask_rgba_span( ctx, width, x, y + i, rgba );
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
+ (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i,
(CONST GLchan (*)[4]) rgba, NULL );
}
}
span[j] = ctx->Color.ClearIndex;
}
_mesa_mask_index_span( ctx, width, x, y + i, span );
- (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
+ (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
}
}
}
static void
clear_color_buffer(GLcontext *ctx)
{
- const GLint x = ctx->DrawBuffer->Xmin;
- const GLint y = ctx->DrawBuffer->Ymin;
- const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
- const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
/* RGBA mode */
- const GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
- const GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF);
- const GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF);
- const GLchan a = (GLint) (ctx->Color.ClearColor[3] * CHAN_MAXF);
+ const GLchan r = ctx->Color.ClearColor[0];
+ const GLchan g = ctx->Color.ClearColor[1];
+ const GLchan b = ctx->Color.ClearColor[2];
+ const GLchan a = ctx->Color.ClearColor[3];
GLchan span[MAX_WIDTH][4];
GLint i;
span[i][ACOMP] = a;
}
for (i = 0; i < height; i++) {
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
+ (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i,
(CONST GLchan (*)[4]) span, NULL );
}
}
else {
/* Color index mode */
- ASSERT(ctx->Color.IndexMask == ~0);
- if (ctx->Visual.IndexBits == 8) {
+ ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1))
+ == (GLuint) ((1 << ctx->Visual.indexBits) - 1));
+ if (ctx->Visual.indexBits == 8) {
/* 8-bit clear */
GLubyte span[MAX_WIDTH];
GLint i;
MEMSET(span, ctx->Color.ClearIndex, width);
for (i = 0; i < height; i++) {
- (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
+ (*swrast->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
}
}
else {
span[i] = ctx->Color.ClearIndex;
}
for (i = 0; i < height; i++) {
- (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
+ (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
}
}
}
static void
clear_color_buffers(GLcontext *ctx)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
GLuint bufferBit;
if (bufferBit & ctx->Color.DrawDestMask) {
if (bufferBit == FRONT_LEFT_BIT) {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
- (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
+ (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
}
else if (bufferBit == FRONT_RIGHT_BIT) {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
- (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
+ (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
}
else if (bufferBit == BACK_LEFT_BIT) {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
- (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT);
+ (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT);
}
else {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
- (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
+ (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
}
-
+
if (colorMask != 0xffffffff) {
clear_color_buffer_with_masking(ctx);
}
/* restore default read/draw buffers */
(void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
- (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer );
+ (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer );
}
-void
+void
_swrast_Clear( GLcontext *ctx, GLbitfield mask,
- GLboolean all,
+ GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
-
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
#ifdef DEBUG
{
GLbitfield legalBits = DD_FRONT_LEFT_BIT |
}
#endif
- RENDER_START(ctx);
+ RENDER_START(swrast,ctx);
/* do software clearing here */
if (mask) {
_mesa_clear_alpha_buffers( ctx );
}
- RENDER_FINISH(ctx);
+ RENDER_FINISH(swrast,ctx);
}
_mesa_alloc_alpha_buffers( ctx );
}
}
-
-