/* Initialize color span with clear color */
/* XXX optimize for clearcolor == black/zero (bzero) */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_RGBA;
span.array->ChanType = rb->DataType;
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
GLubyte clearColor[4];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
/* Initialize index span with clear index */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_INDEX;
for (i = 0; i < width;i++) {
span.array->index[i] = ctx->Color.ClearIndex;
}