s/GLuint/GLushort/ in read_depth_stencil_image()
[mesa.git] / src / mesa / swrast / s_buffers.c
index 01e5a501a8d15cf178b0354bbb1fb4ce8f10a762..9dace65860ad06d3a07963df797fc623598534d4 100644 (file)
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
+/** XXX This file should be named s_clear.c */
 
 #include "glheader.h"
 #include "colormac.h"
 #include "macros.h"
 #include "imports.h"
 #include "mtypes.h"
-#include "fbobject.h"
 
 #include "s_accum.h"
 #include "s_context.h"
@@ -80,21 +80,20 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
    const GLint y = ctx->DrawBuffer->_Ymin;
    const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
    const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
-   GLuint span[MAX_WIDTH];
-   GLubyte mask[MAX_WIDTH];
-   GLint i, j;
+   GLint i;
 
    ASSERT(!ctx->Visual.rgbMode);
+   ASSERT(rb->PutRow);
+   ASSERT(rb->DataType == GL_UNSIGNED_INT);
 
-   MEMSET( mask, 1, width );
    for (i = 0; i < height;i++) {
+      GLuint span[MAX_WIDTH];
+      GLint j;
       for (j = 0; j < width;j++) {
          span[j] = ctx->Color.ClearIndex;
       }
       _swrast_mask_ci_array(ctx, rb, width, x, y + i, span);
-      ASSERT(rb->PutRow);
-      ASSERT(rb->DataType == GL_UNSIGNED_INT);
-      rb->PutRow(ctx, rb, width, x, y + i, span, mask);
+      rb->PutRow(ctx, rb, width, x, y + i, span, NULL);
    }
 }
 
@@ -125,17 +124,17 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
 
    switch (rb->DataType) {
       case GL_UNSIGNED_BYTE:
-         clear8[0] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[0]);
-         clear8[1] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[1]);
-         clear8[2] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[2]);
-         clear8[3] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[3]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
          clearVal = clear8;
          break;
       case GL_UNSIGNED_SHORT:
-         clear16[0] = FLOAT_TO_USHORT(ctx->Color.ClearColor[0]);
-         clear16[1] = FLOAT_TO_USHORT(ctx->Color.ClearColor[1]);
-         clear16[2] = FLOAT_TO_USHORT(ctx->Color.ClearColor[2]);
-         clear16[3] = FLOAT_TO_USHORT(ctx->Color.ClearColor[3]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
          clearVal = clear16;
          break;
       case GL_FLOAT:
@@ -256,7 +255,8 @@ clear_color_buffers(GLcontext *ctx)
 /**
  * Called via the device driver's ctx->Driver.Clear() function if the
  * device driver can't clear one or more of the buffers itself.
- * \param mask  bitwise-OR of DD_*_BIT flags.
+ * \param mask  bitfield of BUFER_BIT_* values indicating which renderbuffers
+ *              are to be cleared.
  * \param all  if GL_TRUE, clear whole buffer, else clear specified region.
  */
 void
@@ -293,19 +293,14 @@ _swrast_Clear(GLcontext *ctx, GLbitfield mask,
          clear_color_buffers(ctx);
       }
       if (mask & BUFFER_BIT_DEPTH) {
-         struct gl_renderbuffer *rb
-            = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
-         _swrast_clear_depth_buffer(ctx, rb);
+         _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
       }
       if (mask & BUFFER_BIT_ACCUM) {
-         struct gl_renderbuffer *rb
-            = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-         _swrast_clear_accum_buffer(ctx, rb);
+         _swrast_clear_accum_buffer(ctx,
+                       ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
       }
       if (mask & BUFFER_BIT_STENCIL) {
-         struct gl_renderbuffer *rb
-            = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
-         _swrast_clear_stencil_buffer(ctx, rb);
+         _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
       }
    }