void
_swrast_Clear(GLcontext *ctx, GLbitfield buffers)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
#ifdef DEBUG_FOO
{
const GLbitfield legalBits =
}
#endif
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
/* do software clearing here */
if (buffers) {
}
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
}