/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com> Brian Paul
+ * Keith Whitwell <keithw@vmware.com> Brian Paul
*/
#include "main/imports.h"
if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
- if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
+ if (ctx->Scissor.EnableFlags) rasterMask |= CLIP_BIT;
if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (!ctx->Color.ColorMask[i][0] ||
}
if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ if ( ctx->ViewportArray[0].X < 0
+ || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width
+ || ctx->ViewportArray[0].Y < 0
+ || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) {
rasterMask |= CLIP_BIT;
}
swrast->PointSpan.facing = 0;
swrast->PointSpan.array = swrast->SpanArrays;
- init_program_native_limits(&ctx->Const.VertexProgram);
- init_program_native_limits(&ctx->Const.GeometryProgram);
- init_program_native_limits(&ctx->Const.FragmentProgram);
+ init_program_native_limits(&ctx->Const.Program[MESA_SHADER_VERTEX]);
+ init_program_native_limits(&ctx->Const.Program[MESA_SHADER_GEOMETRY]);
+ init_program_native_limits(&ctx->Const.Program[MESA_SHADER_FRAGMENT]);
ctx->swrast_context = swrast;