r300: Further reduced the radeon_span.c diff.
[mesa.git] / src / mesa / swrast / s_context.c
index 031d74f31b0d870e333c2a53f57d4dfb678e9d6c..2f25edbd811c589e36c3d4939b8109d94da97318 100644 (file)
@@ -125,27 +125,28 @@ _swrast_update_rasterflags( GLcontext *ctx )
 static void
 _swrast_update_polygon( GLcontext *ctx )
 {
-   GLfloat backface_sign = 1;
+   GLfloat backface_sign;
 
    if (ctx->Polygon.CullFlag) {
-      backface_sign = 1;
-      switch(ctx->Polygon.CullFaceMode) {
+      backface_sign = 1.0;
+      switch (ctx->Polygon.CullFaceMode) {
       case GL_BACK:
-        if(ctx->Polygon.FrontFace==GL_CCW)
-           backface_sign = -1;
+        if (ctx->Polygon.FrontFace == GL_CCW)
+           backface_sign = -1.0;
         break;
       case GL_FRONT:
-        if(ctx->Polygon.FrontFace!=GL_CCW)
-           backface_sign = -1;
+        if (ctx->Polygon.FrontFace != GL_CCW)
+           backface_sign = -1.0;
         break;
-      default:
       case GL_FRONT_AND_BACK:
-        backface_sign = 0;
+         /* fallthrough */
+      default:
+        backface_sign = 0.0;
         break;
       }
    }
    else {
-      backface_sign = 0;
+      backface_sign = 0.0;
    }
 
    SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
@@ -154,7 +155,7 @@ _swrast_update_polygon( GLcontext *ctx )
 
 /**
  * Update the _PreferPixelFog field to indicate if we need to compute
- * fog factors per-fragment.
+ * fog blend factors (from the fog coords) per-fragment.
  */
 static void
 _swrast_update_fog_hint( GLcontext *ctx )
@@ -487,7 +488,7 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
 }
 
 
-static void
+void
 _swrast_update_texture_samplers(GLcontext *ctx)
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -504,45 +505,90 @@ _swrast_update_texture_samplers(GLcontext *ctx)
 
 
 /**
- * Update the swrast->_FragmentAttribs field.
+ * Update swrast->_ActiveAttribs and swrast->_NumActiveAttribs
  */
 static void
 _swrast_update_fragment_attribs(GLcontext *ctx)
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
+   GLuint attribsMask;
    
    if (ctx->FragmentProgram._Current) {
-      swrast->_FragmentAttribs
-         = ctx->FragmentProgram._Current->Base.InputsRead;
+      attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
    }
    else {
       GLuint u;
-      swrast->_FragmentAttribs = 0x0;
+      attribsMask = 0x0;
 
+#if 0 /* not yet */
       if (ctx->Depth.Test)
-         swrast->_FragmentAttribs |= FRAG_BIT_WPOS;
+         attribsMask |= FRAG_BIT_WPOS;
       if (NEED_SECONDARY_COLOR(ctx))
-         swrast->_FragmentAttribs |= FRAG_BIT_COL1;
+         attribsMask |= FRAG_BIT_COL1;
+#endif
       if (swrast->_FogEnabled)
-         swrast->_FragmentAttribs |= FRAG_BIT_FOGC;
+         attribsMask |= FRAG_BIT_FOGC;
 
       for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
          if (ctx->Texture.Unit[u]._ReallyEnabled) {
-            swrast->_FragmentAttribs |= FRAG_BIT_TEX(u);
+            attribsMask |= FRAG_BIT_TEX(u);
          }
       }
    }
 
-   /* Find lowest, highest bit set in _FragmentAttribs */
+   /* don't want to interpolate these generic attribs just yet */
+   /* XXX temporary */
+   attribsMask &= ~(FRAG_BIT_WPOS |
+                    FRAG_BIT_COL0 |
+                    FRAG_BIT_COL1 |
+                    FRAG_BIT_FOGC);
+
+   /* Update _ActiveAttribs[] list */
    {
-      GLuint bits = swrast->_FragmentAttribs;
-      GLuint i = 0;;
-      while (bits) {
-         i++;
-         bits = bits >> 1;
+      GLuint i, num = 0;
+      for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+         if (attribsMask & (1 << i))
+            swrast->_ActiveAttribs[num++] = i;
+      }
+      swrast->_NumActiveAttribs = num;
+   }
+}
+
+
+/**
+ * Update the swrast->_ColorOutputsMask which indicates which color
+ * renderbuffers (aka rendertargets) are being written to by the current
+ * fragment program.
+ * We also take glDrawBuffers() into account to skip outputs that are
+ * set to GL_NONE.
+ */
+static void
+_swrast_update_color_outputs(GLcontext *ctx)
+{
+   SWcontext *swrast = SWRAST_CONTEXT(ctx);
+   const struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+   swrast->_ColorOutputsMask = 0;
+   swrast->_NumColorOutputs = 0;
+
+   if (ctx->FragmentProgram._Current) {
+      const GLbitfield outputsWritten
+         = ctx->FragmentProgram._Current->Base.OutputsWritten;
+      GLuint output;
+      for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
+         if ((outputsWritten & (1 << (FRAG_RESULT_DATA0 + output)))
+             && (fb->_NumColorDrawBuffers[output] > 0)) {
+            swrast->_ColorOutputsMask |= (1 << output);
+            swrast->_NumColorOutputs = output + 1;
+         }
+      }
+   }
+   if (swrast->_ColorOutputsMask == 0x0) {
+      /* no fragment program, or frag prog didn't write to gl_FragData[] */
+      if (fb->_NumColorDrawBuffers[0] > 0) {
+         swrast->_ColorOutputsMask = 0x1;
+         swrast->_NumColorOutputs = 1;
       }
-      swrast->_MaxFragmentAttrib = i;
-      swrast->_MinFragmentAttrib = FRAG_ATTRIB_TEX0; /* XXX temporary */
    }
 }
 
@@ -578,7 +624,7 @@ _swrast_validate_derived( GLcontext *ctx )
                               _NEW_PROGRAM))
         _swrast_update_fragment_program( ctx, swrast->NewState );
 
-      if (swrast->NewState & _NEW_TEXTURE)
+      if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
          _swrast_update_texture_samplers( ctx );
 
       if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
@@ -593,6 +639,9 @@ _swrast_validate_derived( GLcontext *ctx )
                               _NEW_TEXTURE))
          _swrast_update_fragment_attribs(ctx);
 
+      if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS))
+         _swrast_update_color_outputs(ctx);
+
       swrast->NewState = 0;
       swrast->StateChanges = 0;
       swrast->InvalidateState = _swrast_invalidate_state;
@@ -744,8 +793,8 @@ _swrast_CreateContext( GLcontext *ctx )
    swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz2.rgba;
    swrast->SpanArrays->spec = swrast->SpanArrays->color.sz2.spec;
 #else
-   swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz4.rgba;
-   swrast->SpanArrays->spec = swrast->SpanArrays->color.sz4.spec;
+   swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
+   swrast->SpanArrays->spec = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL1];
 #endif
 
    /* init point span buffer */
@@ -870,7 +919,7 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
                   v->specular[0], v->specular[1],
                   v->specular[2], v->specular[3]);
 #endif
-      _mesa_debug(ctx, "fog %f\n", v->fog);
+      _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
       _mesa_debug(ctx, "index %d\n", v->index);
       _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
       _mesa_debug(ctx, "\n");