GLuint u;
attribsMask = 0x0;
+#if 0 /* not yet */
if (ctx->Depth.Test)
attribsMask |= FRAG_BIT_WPOS;
if (NEED_SECONDARY_COLOR(ctx))
attribsMask |= FRAG_BIT_COL1;
+#endif
if (swrast->_FogEnabled)
attribsMask |= FRAG_BIT_FOGC;
}
}
+ /* don't want to interpolate these generic attribs just yet */
+ /* XXX temporary */
+ attribsMask &= ~(FRAG_BIT_WPOS |
+ FRAG_BIT_COL0 |
+ FRAG_BIT_COL1 |
+ FRAG_BIT_FOGC);
+
/* Update _ActiveAttribs[] list */
{
GLuint i, num = 0;