#include "main/bufferobj.h"
#include "main/colormac.h"
#include "main/mtypes.h"
+#include "main/samplerobj.h"
#include "main/teximage.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
}
- if (ctx->FragmentProgram._Current) {
+ if (_swrast_use_fragment_program(ctx)) {
rasterMask |= FRAGPROG_BIT;
}
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- ctx->FragmentProgram._Current ||
+ _swrast_use_fragment_program(ctx) ||
(ctx->Hint.Fog == GL_NICEST &&
swrast->AllowPixelFog));
}
swrast->_DeferredTexture = GL_FALSE;
}
else {
+ GLboolean use_fprog = _swrast_use_fragment_program(ctx);
const struct gl_fragment_program *fprog
= ctx->FragmentProgram._Current;
- if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
+ if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
/* Z comes from fragment program/shader */
swrast->_DeferredTexture = GL_FALSE;
}
- else if (fprog && fprog->UsesKill) {
+ else if (use_fprog && fprog->UsesKill) {
swrast->_DeferredTexture = GL_FALSE;
}
else if (ctx->Query.CurrentOcclusionObject) {
(fp->Base.Target == GL_FRAGMENT_PROGRAM_NV));
/* determine if fog is needed, and if so, which fog mode */
- swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled);
+ swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) &&
+ ctx->Fog.Enabled);
}
static void
_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
{
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (fp) {
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
- }
+ if (!_swrast_use_fragment_program(ctx))
+ return;
+
+ _mesa_load_state_parameters(ctx,
+ ctx->FragmentProgram._Current->Base.Parameters);
}
swrast->SpecularVertexAdd = (separateSpecular
&& ctx->Texture._EnabledUnits == 0x0
- && !ctx->FragmentProgram._Current
+ && !_swrast_use_fragment_program(ctx)
&& !ctx->ATIFragmentShader._Enabled);
}
_SWRAST_NEW_RASTERMASK| \
_NEW_LIGHT| \
_NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
+ _MESA_NEW_SEPARATE_SPECULAR)
#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
_NEW_RENDERMODE| \
_NEW_LIGHT| \
_NEW_FOG| \
_NEW_DEPTH | \
- _DD_NEW_SEPARATE_SPECULAR)
+ _MESA_NEW_SEPARATE_SPECULAR)
#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
_NEW_RENDERMODE | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
+ _MESA_NEW_SEPARATE_SPECULAR)
#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
/* Note: If tObj is NULL, the sample function will be a simple
* function that just returns opaque black (0,0,0,1).
*/
- if (tObj) {
- _mesa_update_fetch_functions(tObj);
- }
- swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
+ _mesa_update_fetch_functions(ctx, u);
+ swrast->TextureSample[u] =
+ _swrast_choose_texture_sample_func(ctx, tObj,
+ _mesa_get_samplerobj(ctx, u));
}
}
/*
* Compute _ActiveAttribsMask = which fragment attributes are needed.
*/
- if (ctx->FragmentProgram._Current) {
+ if (_swrast_use_fragment_program(ctx)) {
/* fragment program/shader */
attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
const GLuint maxThreads = 1;
#endif
+ assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH);
+ assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH);
+
+ assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
+
+ /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
+ assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+ assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+
+ assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH);
+
if (SWRAST_DEBUG) {
_mesa_debug(ctx, "_swrast_CreateContext\n");
}
ctx->swrast_context = swrast;
+ swrast->stencil_temp.buf1 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf2 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf3 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf4 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+
+ if (!swrast->stencil_temp.buf1 ||
+ !swrast->stencil_temp.buf2 ||
+ !swrast->stencil_temp.buf3 ||
+ !swrast->stencil_temp.buf4) {
+ _swrast_DestroyContext(ctx);
+ return GL_FALSE;
+ }
+
return GL_TRUE;
}
if (swrast->ZoomedArrays)
FREE( swrast->ZoomedArrays );
FREE( swrast->TexelBuffer );
+
+ free(swrast->stencil_temp.buf1);
+ free(swrast->stencil_temp.buf2);
+ free(swrast->stencil_temp.buf3);
+ free(swrast->stencil_temp.buf4);
+
FREE( swrast );
ctx->swrast_context = 0;