* Keith Whitwell <keithw@vmware.com> Brian Paul
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/bufferobj.h"
-#include "main/colormac.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
+#include "main/state.h"
+#include "main/stencil.h"
#include "main/teximage.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
- if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
+ if (ctx->Scissor.EnableFlags) rasterMask |= CLIP_BIT;
+ if (_mesa_stencil_is_enabled(ctx)) rasterMask |= STENCIL_BIT;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!ctx->Color.ColorMask[i][0] ||
- !ctx->Color.ColorMask[i][1] ||
- !ctx->Color.ColorMask[i][2] ||
- !ctx->Color.ColorMask[i][3]) {
+ if (GET_COLORMASK(ctx->Color.ColorMask, i) != 0xf) {
rasterMask |= MASKING_BIT;
break;
}
}
if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT;
+ if ( ctx->ViewportArray[0].X < 0
+ || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width
+ || ctx->ViewportArray[0].Y < 0
+ || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) {
rasterMask |= CLIP_BIT;
}
}
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (ctx->Color.ColorMask[i][0] +
- ctx->Color.ColorMask[i][1] +
- ctx->Color.ColorMask[i][2] +
- ctx->Color.ColorMask[i][3] == 0) {
+ if (GET_COLORMASK(ctx->Color.ColorMask, i) == 0) {
rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
break;
}
rasterMask |= FRAGPROG_BIT;
}
- if (ctx->ATIFragmentShader._Enabled) {
+ if (_mesa_ati_fragment_shader_enabled(ctx)) {
rasterMask |= ATIFRAGSHADER_BIT;
}
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const struct gl_tex_env_combine_state *combine =
- ctx->Texture.Unit[i]._CurrentCombine;
+ ctx->Texture.FixedFuncUnit[i]._CurrentCombine;
GLuint term;
for (term = 0; term < combine->_NumArgsRGB; term++) {
if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
}
else {
GLboolean use_fprog = _swrast_use_fragment_program(ctx);
- const struct gl_fragment_program *fprog
- = ctx->FragmentProgram._Current;
- if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
+ const struct gl_program *fprog = ctx->FragmentProgram._Current;
+ if (use_fprog &&
+ (fprog->info.outputs_written & (1 << FRAG_RESULT_DEPTH))) {
/* Z comes from fragment program/shader */
swrast->_DeferredTexture = GL_FALSE;
}
- else if (use_fprog && fprog->UsesKill) {
+ else if (use_fprog && fprog->info.fs.uses_discard) {
swrast->_DeferredTexture = GL_FALSE;
}
else if (ctx->Query.CurrentOcclusionObject) {
_swrast_update_fog_state( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ const struct gl_program *fp = ctx->FragmentProgram._Current;
- assert(fp == NULL || fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB);
+ assert(fp == NULL || fp->Target == GL_FRAGMENT_PROGRAM_ARB);
+ (void) fp; /* silence unused var warning */
/* determine if fog is needed, and if so, which fog mode */
swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) &&
return;
_mesa_load_state_parameters(ctx,
- ctx->FragmentProgram._Current->Base.Parameters);
+ ctx->FragmentProgram._Current->Parameters);
}
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
swrast->SpecularVertexAdd = (separateSpecular
- && ctx->Texture._EnabledUnits == 0x0
+ && ctx->Texture._MaxEnabledTexImageUnit == -1
&& !_swrast_use_fragment_program(ctx)
- && !ctx->ATIFragmentShader._Enabled);
+ && !_mesa_ati_fragment_shader_enabled(ctx));
}
_swrast_validate_derived( ctx );
swrast->choose_triangle( ctx );
- ASSERT(swrast->Triangle);
+ assert(swrast->Triangle);
if (swrast->SpecularVertexAdd) {
/* separate specular color, but no texture */
_swrast_validate_derived( ctx );
swrast->choose_line( ctx );
- ASSERT(swrast->Line);
+ assert(swrast->Line);
if (swrast->SpecularVertexAdd) {
swrast->SpecLine = swrast->Line;
* Called via swrast->BlendFunc. Examine GL state to choose a blending
* function, then call it.
*/
-static void _ASMAPI
+static void
_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst,
GLenum chanType )
*/
if (_swrast_use_fragment_program(ctx)) {
/* fragment program/shader */
- attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
+ attribsMask = ctx->FragmentProgram._Current->info.inputs_read;
attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
}
- else if (ctx->ATIFragmentShader._Enabled) {
- attribsMask = ~0; /* XXX fix me */
+ else if (_mesa_ati_fragment_shader_enabled(ctx)) {
+ attribsMask = VARYING_BIT_COL0 | VARYING_BIT_COL1 |
+ VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY;
}
else {
/* fixed function */
if (swrast->_FogEnabled)
attribsMask |= VARYING_BIT_FOGC;
- attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
+ attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0);
}
swrast->_ActiveAttribMask = attribsMask;
_swrast_render_finish( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_query_object *query = ctx->Query.CurrentOcclusionObject;
_swrast_flush(ctx);
if (swrast->Driver.SpanRenderFinish)
swrast->Driver.SpanRenderFinish( ctx );
+
+ if (query && (query->Target == GL_ANY_SAMPLES_PASSED ||
+ query->Target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE))
+ query->Result = !!query->Result;
}
v->attrib[VARYING_SLOT_POS][3]);
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
+ if (ctx->Texture.Unit[i]._Current)
_mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
v->attrib[VARYING_SLOT_TEX0 + i][0],
v->attrib[VARYING_SLOT_TEX0 + i][1],