#include "main/imports.h"
#include "main/bufferobj.h"
-#include "main/colormac.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/teximage.h"
attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
}
else if (ctx->ATIFragmentShader._Enabled) {
- attribsMask = ~0; /* XXX fix me */
+ attribsMask = VARYING_BIT_COL0 | VARYING_BIT_COL1 |
+ VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY;
}
else {
/* fixed function */
_swrast_render_finish( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_query_object *query = ctx->Query.CurrentOcclusionObject;
_swrast_flush(ctx);
if (swrast->Driver.SpanRenderFinish)
swrast->Driver.SpanRenderFinish( ctx );
+
+ if (query && (query->Target == GL_ANY_SAMPLES_PASSED ||
+ query->Target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE))
+ query->Result = !!query->Result;
}