-/* $Id: s_context.h,v 1.8 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_context.h,v 1.11 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
* _swrast_validate_derived():
*/
GLuint _RasterMask;
- GLboolean _MultiTextureEnabled;
GLfloat _MinMagThresh[MAX_TEXTURE_UNITS];
GLfloat _backface_sign;
GLboolean _PreferPixelFog;
swrast_line_func Line;
swrast_tri_func Triangle;
- /* Placeholders for when seperate specular (or secondary color) is
+ /* Placeholders for when separate specular (or secondary color) is
* enabled but texturing is not.
*/
swrast_point_func SpecPoint;
} SWcontext;
-void
+extern void
_swrast_validate_derived( GLcontext *ctx );
#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
#define RENDER_START(SWctx, GLctx) \
- do { \
+ do { \
if ((SWctx)->Driver.SpanRenderStart) { \
(*(SWctx)->Driver.SpanRenderStart)(GLctx); \
- } \
+ } \
} while (0)
#define RENDER_FINISH(SWctx, GLctx) \
- do { \
+ do { \
if ((SWctx)->Driver.SpanRenderFinish) { \
(*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
- } \
+ } \
} while (0)
+
+/*
+ * XXX these macros are just bandages for now in order to make
+ * CHAN_BITS==32 compile cleanly.
+ * These should probably go elsewhere at some point.
+ */
+#if CHAN_TYPE == GL_FLOAT
+#define ChanToFixed(X) FloatToFixed(X)
+#define FixedToChan(X) FixedToFloat(X)
+#else
+#define ChanToFixed(X) IntToFixed(X)
+#define FixedToChan(X) FixedToInt(X)
+#endif
+
#endif