GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4]);
-#ifdef USE_MMX_ASM
typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
const GLubyte mask[],
GLchan src[][4], CONST GLchan dst[][4] );
-#else
-typedef void (*blend_func)( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLchan src[][4], CONST GLchan dst[][4] );
-#endif
typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
*/
GLuint _RasterMask;
GLfloat _MinMagThresh[MAX_TEXTURE_IMAGE_UNITS];
- GLfloat _backface_sign;
+ GLfloat _BackfaceSign;
GLboolean _PreferPixelFog;
GLboolean _AnyTextureCombine;