/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file swrast/s_context.h
* \brief Software rasterization context and private types.
- * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Keith Whitwell <keithw@vmware.com>
*/
/**
#include "main/compiler.h"
#include "main/mtypes.h"
+#include "main/texcompress.h"
#include "program/prog_execute.h"
#include "swrast.h"
+#include "s_fragprog.h"
#include "s_span.h"
typedef void (*texture_sample_func)(struct gl_context *ctx,
+ const struct gl_sampler_object *samp,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4]);
-typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
- const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType);
+typedef void (*blend_func)(struct gl_context *ctx, GLuint n,
+ const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType);
typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
GLfloat *texelOut);
-typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel);
-
/**
* Subclass of gl_texture_image.
* We need extra fields/info to keep tracking of mapped texture buffers,
- * strides and Fetch/Store functions.
+ * strides and Fetch functions.
*/
struct swrast_texture_image
{
/** used for mipmap LOD computation */
GLfloat WidthScale, HeightScale, DepthScale;
- /** These fields only valid when texture memory is mapped */
- GLint RowStride; /**< Padded width in units of texels */
- GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
- each 2D slice in 'Data', in texels */
- GLubyte *Map; /**< Pointer to mapped image memory */
+ /**
+ * Byte stride between rows in ImageSlices.
+ *
+ * For compressed textures, this is the byte stride between one row of
+ * blocks and the next row of blocks.
+ *
+ * Only valid while one of the ImageSlices is mapped, and must be the same
+ * between all slices.
+ */
+ GLint RowStride;
+ /**
+ * When a texture image is mapped for swrast, this array contains pointers
+ * to the beginning of each slice.
+ *
+ * For swrast-allocated textures, these pointers will always stay
+ * initialized to point within Buffer.
+ */
+ void **ImageSlices;
/** Malloc'd texture memory */
GLubyte *Buffer;
FetchTexelFunc FetchTexel;
- StoreTexelFunc Store;
+
+ /** For fetching texels from compressed textures */
+ compressed_fetch_func FetchCompressedTexel;
};
/** These fields are only valid while buffer is mapped for rendering */
GLubyte *Map;
GLint RowStride; /**< in bytes */
+
+ /** For span rendering */
+ GLenum ColorType;
};
GLboolean _DeferredTexture;
/** List/array of the fragment attributes to interpolate */
- GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
- /** Same info, but as a bitmask of FRAG_BIT_x bits */
+ GLuint _ActiveAttribs[VARYING_SLOT_MAX];
+ /** Same info, but as a bitmask of VARYING_BIT_x bits */
GLbitfield64 _ActiveAttribMask;
/** Number of fragment attributes to interpolate */
GLuint _NumActiveAttribs;
/** Indicates how each attrib is to be interpolated (lines/tris) */
- GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
+ GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
/* Working values:
*/
/** Internal hooks, kept up to date by the same mechanism as above.
*/
blend_func BlendFunc;
- texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
+ texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
/** Buffer for saving the sampled texture colors.
* Needed for GL_ARB_texture_env_crossbar implementation.
/** State used during execution of fragment programs */
struct gl_program_machine FragProgMachine;
+ /** Temporary arrays for stencil operations. To avoid large stack
+ * allocations.
+ */
+ struct {
+ GLubyte *buf1, *buf2, *buf3, *buf4;
+ } stencil_temp;
+
} SWcontext;
extern void
_swrast_unmap_textures(struct gl_context *ctx);
+extern unsigned int
+_swrast_teximage_slice_height(struct gl_texture_image *texImage);
+
extern void
_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);