/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
/**
* \file swrast/s_context.h
* \brief Software rasterization context and private types.
- * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Keith Whitwell <keithw@vmware.com>
*/
/**
#ifndef S_CONTEXT_H
#define S_CONTEXT_H
-#include "main/compiler.h"
#include "main/mtypes.h"
#include "main/texcompress.h"
#include "program/prog_execute.h"
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4]);
-typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
- const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType);
+typedef void (*swrast_blend_func)(struct gl_context *ctx, GLuint n,
+ const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType);
typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
* initialized to point within Buffer.
*/
void **ImageSlices;
- GLubyte *Map; /**< Pointer to mapped image memory */
/** Malloc'd texture memory */
GLubyte *Buffer;
/** Internal hooks, kept up to date by the same mechanism as above.
*/
- blend_func BlendFunc;
- texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
+ swrast_blend_func BlendFunc;
+ texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
/** Buffer for saving the sampled texture colors.
* Needed for GL_ARB_texture_env_crossbar implementation.