_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
}
_swrast_span_default_color(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);