span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
if (overlapping) {
- tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat) * 4);
+ tmpImage = malloc(width * height * sizeof(GLfloat) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
p = NULL;
}
- ASSERT(width < MAX_WIDTH);
+ ASSERT(width < SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
if (overlapping) {
GLint ssy = sy;
- tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat));
+ tmpImage = malloc(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
p = NULL;
}
- depth = (GLfloat *) malloc(width * sizeof(GLfloat));
+ depth = malloc(width * sizeof(GLfloat));
if (!depth) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
goto end;
if (overlapping) {
GLint ssy = sy;
- tmpImage = (GLubyte *) malloc(width * height * sizeof(GLubyte));
+ tmpImage = malloc(width * height * sizeof(GLubyte));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
p = NULL;
}
- stencil = (GLubyte *) malloc(width * sizeof(GLubyte));
+ stencil = malloc(width * sizeof(GLubyte));
if (!stencil) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
goto end;