*/
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "histogram.h"
-#include "image.h"
-#include "macros.h"
-#include "imports.h"
-#include "pixel.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/convolve.h"
+#include "main/histogram.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/pixel.h"
#include "s_context.h"
#include "s_depth.h"
}
if (type == GL_COLOR) {
- if (dstFb->_NumColorDrawBuffers[0] != 1)
+ if (dstFb->_NumColorDrawBuffers != 1)
return GL_FALSE;
srcRb = srcFb->_ColorReadBuffer;
- dstRb = dstFb->_ColorDrawBuffers[0][0];
+ dstRb = dstFb->_ColorDrawBuffers[0];
}
else if (type == GL_STENCIL) {
srcRb = srcFb->_StencilBuffer;