GLint dx = -x;
GLint i;
for (i = 0; i < dx; i++)
- depth[i] = 0.0;
+ depth[i] = 0;
x = 0;
n -= dx;
depth += dx;
GLint dx = x + n - (GLint) rb->Width;
GLint i;
for (i = 0; i < dx; i++)
- depth[n - i - 1] = 0.0;
+ depth[n - i - 1] = 0;
n -= dx;
}
if (n <= 0) {