/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Apply depth test to span of fragments.
*/
static GLuint
-depth_test_span( GLcontext *ctx, struct sw_span *span)
+depth_test_span( GLcontext *ctx, SWspan *span)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
const GLint x = span->x;
const GLint y = span->y;
const GLuint count = span->end;
if (rb->GetPointer(ctx, rb, 0, 0)) {
/* Directly access buffer */
- if (ctx->DrawBuffer->Visual.depthBits <= 16) {
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort *zbuffer = (GLushort *) rb->GetPointer(ctx, rb, x, y);
passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
}
else {
GLuint *zbuffer = (GLuint *) rb->GetPointer(ctx, rb, x, y);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
}
}
static GLuint
-depth_test_pixels( GLcontext *ctx, struct sw_span *span )
+depth_test_pixels( GLcontext *ctx, SWspan *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
const GLuint count = span->end;
const GLint *x = span->array->x;
const GLint *y = span->array->y;
else {
GLuint *zStart = (GLuint *) rb->Data;
GLuint stride = rb->Width;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
direct_depth_test_pixels32(ctx, zStart, stride, count, x, y, z, mask);
}
}
* \return approx number of pixels that passed (only zero is reliable)
*/
GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span)
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span)
{
if (span->arrayMask & SPAN_XY)
return depth_test_pixels(ctx, span);
* \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
*/
GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span )
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
GLubyte *mask = span->array->mask;
zbuffer = zbuffer16;
}
else {
- zbuffer = rb->GetPointer(ctx, rb, span->x, span->y);
+ zbuffer = (GLushort*) rb->GetPointer(ctx, rb, span->x, span->y);
if (!zbuffer) {
rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer16);
zbuffer = zbuffer16;
else {
/* get 32-bit values */
GLuint zbuffer32[MAX_WIDTH], *zbuffer;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
if (span->arrayMask & SPAN_XY) {
_swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
zbuffer32, sizeof(GLuint));
zbuffer = zbuffer32;
}
else {
- zbuffer = rb->GetPointer(ctx, rb, span->x, span->y);
+ zbuffer = (GLuint*) rb->GetPointer(ctx, rb, span->x, span->y);
if (!zbuffer) {
rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer32);
zbuffer = zbuffer32;
ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
if (y < 0 || y >= (GLint) rb->Height ||
- x + (GLint) n <= 0 || x >= (GLint) rb->Width) {
+ x + n <= 0 || x >= (GLint) rb->Width) {
/* span is completely outside framebuffer */
_mesa_bzero(depth, n * sizeof(GLfloat));
return;
GLint i;
rb->GetRow(ctx, rb, n, x, y, temp);
for (i = 0; i < n; i++) {
- depth[i] = temp[i];
+ depth[i] = temp[i] * scale;
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Invalid depth renderbuffer data type");
+ }
+}
+
+
+/**
+ * As above, but return 32-bit GLuint values.
+ */
+void
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] )
+{
+ if (!rb) {
+ /* really only doing this to prevent FP exceptions later */
+ _mesa_bzero(depth, n * sizeof(GLfloat));
+ }
+
+ ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
+
+ if (y < 0 || y >= (GLint) rb->Height ||
+ x + n <= 0 || x >= (GLint) rb->Width) {
+ /* span is completely outside framebuffer */
+ _mesa_bzero(depth, n * sizeof(GLfloat));
+ return;
+ }
+
+ if (x < 0) {
+ GLint dx = -x;
+ GLint i;
+ for (i = 0; i < dx; i++)
+ depth[i] = 0;
+ x = 0;
+ n -= dx;
+ depth += dx;
+ }
+ if (x + n > (GLint) rb->Width) {
+ GLint dx = x + n - (GLint) rb->Width;
+ GLint i;
+ for (i = 0; i < dx; i++)
+ depth[n - i - 1] = 0;
+ n -= dx;
+ }
+ if (n <= 0) {
+ return;
+ }
+
+ if (rb->DataType == GL_UNSIGNED_INT) {
+ rb->GetRow(ctx, rb, n, x, y, depth);
+ if (rb->DepthBits < 32) {
+ GLuint shift = 32 - rb->DepthBits;
+ GLint i;
+ for (i = 0; i < n; i++) {
+ GLuint z = depth[i];
+ depth[i] = z << shift; /* XXX lsb bits? */
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort temp[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, n, x, y, temp);
+ if (rb->DepthBits == 16) {
+ for (i = 0; i < n; i++) {
+ GLuint z = temp[i];
+ depth[i] = (z << 16) | z;
+ }
+ }
+ else {
+ GLuint shift = 16 - rb->DepthBits;
+ for (i = 0; i < n; i++) {
+ GLuint z = temp[i];
+ depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */
+ }
}
}
else {
- _mesa_problem(ctx, "Invalid depth renderbuffer internal format");
+ _mesa_problem(ctx, "Invalid depth renderbuffer data type");
}
}
+
/**
* Clear the given z/depth renderbuffer.
*/