GLuint count, const GLint x[], const GLint y[],
GLuint zbuffer[])
{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
const GLint w = rb->Width, h = rb->Height;
- const GLubyte *map = (const GLubyte *) rb->Data;
+ const GLubyte *map = _swrast_pixel_address(rb, 0, 0);
GLuint i;
if (rb->Format == MESA_FORMAT_Z32) {
- const GLint rowStride = rb->RowStride * 4;
+ const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
zbuffer[i] = *((GLuint *) (map + y[i] * rowStride + x[i] * 4));
}
else {
const GLint bpp = _mesa_get_format_bytes(rb->Format);
- const GLint rowStride = rb->RowStride * bpp;
+ const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
const GLubyte *src = map + y[i] * rowStride+ x[i] * bpp;
GLuint count, const GLint x[], const GLint y[],
const GLuint zvalues[], const GLubyte mask[])
{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
const GLint w = rb->Width, h = rb->Height;
- GLubyte *map = (GLubyte *) rb->Data;
+ GLubyte *map = _swrast_pixel_address(rb, 0, 0);
GLuint i;
if (rb->Format == MESA_FORMAT_Z32) {
- const GLuint rowStride = rb->RowStride * 4;
+ const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (mask[i] && x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
GLuint *dst = (GLuint *) (map + y[i] * rowStride + x[i] * 4);
else {
gl_pack_uint_z_func packZ = _mesa_get_pack_uint_z_func(rb->Format);
const GLint bpp = _mesa_get_format_bytes(rb->Format);
- const GLint rowStride = rb->RowStride * bpp;
+ const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (mask[i] && x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
void *dst = map + y[i] * rowStride + x[i] * bpp;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
const GLint bpp = _mesa_get_format_bytes(rb->Format);
- void *zStart = _swrast_pixel_address(rb, span->x, span->y);
+ void *zStart;
const GLuint count = span->end;
const GLuint *fragZ = span->array->z;
GLubyte *mask = span->array->mask;
GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS);
GLboolean ztest16 = GL_FALSE;
+ if (span->arrayMask & SPAN_XY)
+ zStart = NULL;
+ else
+ zStart = _swrast_pixel_address(rb, span->x, span->y);
+
if (rb->Format == MESA_FORMAT_Z16 && !(span->arrayMask & SPAN_XY)) {
/* directly read/write row of 16-bit Z values */
zBufferVals = zStart;
}
else {
/* copy Z buffer values into temp buffer (32-bit Z values) */
- zBufferTemp = (GLuint *) malloc(count * sizeof(GLuint));
+ zBufferTemp = malloc(count * sizeof(GLuint));
if (!zBufferTemp)
return 0;
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- const GLint bpp = _mesa_get_format_bytes(rb->Format);
- const GLint rowStride = rb->RowStride * bpp;
- GLubyte *zStart = (GLubyte*) rb->Data + span->y * rowStride + span->x * bpp;
+ GLubyte *zStart;
GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
GLubyte *mask = span->array->mask;
const GLuint count = span->end;
GLuint i;
GLboolean anyPass = GL_FALSE;
- GLuint zBufferTemp[MAX_WIDTH];
+ GLuint *zBufferTemp;
const GLuint *zBufferVals;
+ zBufferTemp = malloc(count * sizeof(GLuint));
+ if (!zBufferTemp) {
+ /* don't generate a stream of OUT_OF_MEMORY errors here */
+ return GL_FALSE;
+ }
+
+ if (span->arrayMask & SPAN_XY)
+ zStart = NULL;
+ else
+ zStart = _swrast_pixel_address(rb, span->x, span->y);
+
if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) {
/* directly access 32-bit values in the depth buffer */
zBufferVals = (const GLuint *) zStart;
}
}
+ free(zBufferTemp);
+
return anyPass;
}