-/* $Id: s_depth.h,v 1.7 2003/02/23 04:10:54 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "s_context.h"
-extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
-
-
extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span);
-
+_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
-extern void
-_mesa_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
- GLfloat depth[] );
+_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
-_mesa_alloc_depth_buffer( GLframebuffer *buffer );
+_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] );
extern void
-_mesa_clear_depth_buffer( GLcontext *ctx );
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif