_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLfloat depth[] );
-
extern void
-_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] );
-
+_swrast_clear_depth_buffer(struct gl_context *ctx);
extern void
-_swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb );
+_swrast_clear_depth_stencil_buffer(struct gl_context *ctx);
#endif