#define S_DEPTH_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
#include "s_span.h"
+struct gl_context;
+struct gl_renderbuffer;
+
extern GLuint
_swrast_depth_test_span( struct gl_context *ctx, SWspan *span);
_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLfloat depth[] );
-
extern void
-_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] );
-
+_swrast_clear_depth_buffer(struct gl_context *ctx);
extern void
-_swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb );
+_swrast_clear_depth_stencil_buffer(struct gl_context *ctx);
#endif