#define S_DEPTH_H
-#include "mtypes.h"
#include "s_context.h"
extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
extern GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void