-/* $Id: s_depth.h,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define S_DEPTH_H
-#include "types.h"
-#include "swrast.h"
-
-
-extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
+#include "s_context.h"
extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
-extern void
-_mesa_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-
-extern void
-_mesa_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
- GLfloat depth[] );
+_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] );
extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
-
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif