/*
* Mesa 3-D graphics library
- * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define S_DEPTH_H
-#include "s_context.h"
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
+_swrast_depth_test_span( struct gl_context *ctx, SWspan *span);
extern void
-_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span );
+_swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span );
extern GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
+_swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span );
extern void
-_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLfloat depth[] );
-
extern void
-_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] );
-
+_swrast_clear_depth_buffer(struct gl_context *ctx);
extern void
-_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
+_swrast_clear_depth_stencil_buffer(struct gl_context *ctx);
#endif