-/* $Id: s_depth.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "mtypes.h"
-#include "swrast.h"
+#include "s_context.h"
extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
+_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
+_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
-extern void
-_mesa_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
+
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
extern void
-_mesa_read_depth_span( GLcontext *ctx,
+_swrast_read_depth_span( GLcontext *ctx,
GLint n, GLint x, GLint y, GLdepth depth[] );
extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
+_swrast_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
GLfloat depth[] );
extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
+_swrast_alloc_depth_buffer( GLframebuffer *buffer );
extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
-
+_swrast_clear_depth_buffer( GLcontext *ctx );
#endif