-/* $Id: s_depth.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "mtypes.h"
-#include "swrast.h"
-
-
-extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
+#include "s_context.h"
extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
-extern void
-_mesa_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-
-extern void
-_mesa_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
- GLfloat depth[] );
+_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] );
extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
-
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif