/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "s_context.h"
-extern GLvoid *
-_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
-
extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
extern GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
-
-
-extern void
-_swrast_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
-_swrast_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
- GLfloat depth[] );
+_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] );
extern void
-_swrast_alloc_depth_buffer( GLframebuffer *buffer );
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
-_swrast_clear_depth_buffer( GLcontext *ctx );
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif