#include "main/format_utils.h"
#include "main/glformats.h"
#include "main/image.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "main/pack.h"
#include "main/pbo.h"
return;
}
}
-
+
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
assert(depthRb);