*** empty log message ***
[mesa.git] / src / mesa / swrast / s_drawpix.c
index 32ac9ed48c4842f2b6a7632fd9407a6186295059..205022a89d63035595f0fa1eeb76983a60651b47 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: s_drawpix.c,v 1.38 2002/10/24 23:57:24 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  4.1
+ * Version:  6.2
  *
- * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 
 
 #include "glheader.h"
-#include "colormac.h"
 #include "context.h"
 #include "convolve.h"
 #include "image.h"
 #include "macros.h"
 #include "imports.h"
-#include "mmath.h"
 #include "pixel.h"
 
 #include "s_context.h"
@@ -40,7 +36,6 @@
 #include "s_pixeltex.h"
 #include "s_span.h"
 #include "s_stencil.h"
-#include "s_texture.h"
 #include "s_zoom.h"
 
 
@@ -53,7 +48,7 @@
  *          GL_FALSE if image was completely clipped away (draw nothing)
  */
 GLboolean
-_mesa_clip_pixelrect(const GLcontext *ctx,
+_swrast_clip_pixelrect(const GLcontext *ctx,
                      GLint *destX, GLint *destY,
                      GLsizei *width, GLsizei *height,
                      GLint *skipPixels, GLint *skipRows)
@@ -98,10 +93,11 @@ _mesa_clip_pixelrect(const GLcontext *ctx,
 static GLboolean
 fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                  GLsizei width, GLsizei height,
-                 GLenum format, GLenum type, const GLvoid *pixels)
+                 GLenum format, GLenum type,
+                 const struct gl_pixelstore_attrib *unpack,
+                 const GLvoid *pixels)
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
    struct sw_span span;
 
    INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
@@ -111,12 +107,14 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
    }
 
    if (ctx->Depth.Test)
-      _mesa_span_default_z(ctx, &span);
+      _swrast_span_default_z(ctx, &span);
    if (ctx->Fog.Enabled)
-      _mesa_span_default_fog(ctx, &span);
+      _swrast_span_default_fog(ctx, &span);
+   if (ctx->Texture._EnabledCoordUnits)
+      _swrast_span_default_texcoords(ctx, &span);
 
    if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0
-       && ctx->Texture._EnabledUnits == 0
+       && ctx->Texture._EnabledCoordUnits == 0
        && unpack->Alignment == 1
        && !unpack->SwapBytes
        && !unpack->LsbFirst) {
@@ -128,7 +126,6 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
       GLint skipPixels = unpack->SkipPixels;
       GLint skipRows = unpack->SkipRows;
       GLint rowLength;
-      GLdepth zSpan[MAX_WIDTH];  /* only used when zooming */
       GLint zoomY0 = 0;
 
       if (unpack->RowLength > 0)
@@ -137,7 +134,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
          rowLength = width;
 
       /* If we're not using pixel zoom then do all clipping calculations
-       * now.  Otherwise, we'll let the _mesa_write_zoomed_*_span() functions
+       * now.  Otherwise, we'll let the _swrast_write_zoomed_*_span() functions
        * handle the clipping.
        */
       if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@@ -188,12 +185,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
             return GL_TRUE;
       }
       else {
-         /* setup array of fragment Z value to pass to zoom function */
-         GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
-         GLint i;
-         ASSERT(drawWidth < MAX_WIDTH);
-         for (i=0; i<drawWidth; i++)
-            zSpan[i] = z;
+         if (drawWidth > MAX_WIDTH)
+            return GL_FALSE; /* fall back to general case path */
 
          /* save Y value of first row */
          zoomY0 = IROUND(ctx->Current.RasterPos[1]);
@@ -240,8 +233,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                   span.x = destX;
                   span.y = destY;
                   span.end = drawWidth;
-                  _mesa_write_zoomed_rgba_span(ctx, &span,
-                                            (CONST GLchan (*)[4]) src, zoomY0);
+                  _swrast_write_zoomed_rgba_span(ctx, &span,
+                                        (CONST GLchan (*)[4]) src, zoomY0, 0);
                   src += rowLength * 4;
                   destY++;
                }
@@ -280,8 +273,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                   span.x = destX;
                   span.y = destY;
                   span.end = drawWidth;
-                  _mesa_write_zoomed_rgb_span(ctx, &span, 
-                                            (CONST GLchan (*)[3]) src, zoomY0);
+                  _swrast_write_zoomed_rgb_span(ctx, &span, 
+                                         (CONST GLchan (*)[3]) src, zoomY0, 0);
                   src += rowLength * 3;
                   destY++;
                }
@@ -297,7 +290,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
             if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
                /* no zooming */
                GLint row;
-               ASSERT(drawWidth < MAX_WIDTH);
+               ASSERT(drawWidth <= MAX_WIDTH);
                for (row=0; row<drawHeight; row++) {
                   GLint i;
                  for (i=0;i<drawWidth;i++) {
@@ -306,7 +299,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                      span.array->rgb[i][2] = src[i];
                  }
                   (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
-                                   (CONST GLchan (*)[3]) span.array->rgb, NULL);
+                                  (CONST GLchan (*)[3]) span.array->rgb, NULL);
                   src += rowLength;
                   destY++;
                }
@@ -314,7 +307,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
             else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
                /* upside-down */
                GLint row;
-               ASSERT(drawWidth < MAX_WIDTH);
+               ASSERT(drawWidth <= MAX_WIDTH);
                for (row=0; row<drawHeight; row++) {
                   GLint i;
                   for (i=0;i<drawWidth;i++) {
@@ -324,14 +317,14 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                   }
                   destY--;
                   (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
-                                              (CONST GLchan (*)[3]) span.array->rgb, NULL);
+                                  (CONST GLchan (*)[3]) span.array->rgb, NULL);
                   src += rowLength;
                }
             }
             else {
                /* with zooming */
                GLint row;
-               ASSERT(drawWidth < MAX_WIDTH);
+               ASSERT(drawWidth <= MAX_WIDTH);
                for (row=0; row<drawHeight; row++) {
                   GLint i;
                  for (i=0;i<drawWidth;i++) {
@@ -342,8 +335,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                   span.x = destX;
                   span.y = destY;
                   span.end = drawWidth;
-                  _mesa_write_zoomed_rgb_span(ctx, &span,
-                                 (CONST GLchan (*)[3]) span.array->rgb, zoomY0);
+                  _swrast_write_zoomed_rgb_span(ctx, &span,
+                             (CONST GLchan (*)[3]) span.array->rgb, zoomY0, 0);
                   src += rowLength;
                   destY++;
                }
@@ -359,7 +352,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
             if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
                /* no zooming */
                GLint row;
-               ASSERT(drawWidth < MAX_WIDTH);
+               ASSERT(drawWidth <= MAX_WIDTH);
                for (row=0; row<drawHeight; row++) {
                   GLint i;
                   GLchan *ptr = src;
@@ -370,7 +363,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                      span.array->rgba[i][3] = *ptr++;
                  }
                   (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
-                                             (CONST GLchan (*)[4]) span.array->rgba, NULL);
+                                 (CONST GLchan (*)[4]) span.array->rgba, NULL);
                   src += rowLength*2;
                   destY++;
                }
@@ -378,7 +371,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
             else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
                /* upside-down */
                GLint row;
-               ASSERT(drawWidth < MAX_WIDTH);
+               ASSERT(drawWidth <= MAX_WIDTH);
                for (row=0; row<drawHeight; row++) {
                   GLint i;
                   GLchan *ptr = src;
@@ -390,14 +383,14 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                   }
                   destY--;
                   (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
-                                             (CONST GLchan (*)[4]) span.array->rgba, NULL);
+                                 (CONST GLchan (*)[4]) span.array->rgba, NULL);
                   src += rowLength*2;
                }
             }
             else {
                /* with zooming */
                GLint row;
-               ASSERT(drawWidth < MAX_WIDTH);
+               ASSERT(drawWidth <= MAX_WIDTH);
                for (row=0; row<drawHeight; row++) {
                   GLchan *ptr = src;
                   GLint i;
@@ -410,8 +403,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                   span.x = destX;
                   span.y = destY;
                   span.end = drawWidth;
-                  _mesa_write_zoomed_rgba_span(ctx, &span,
-                               (CONST GLchan (*)[4]) span.array->rgba, zoomY0);
+                  _swrast_write_zoomed_rgba_span(ctx, &span,
+                            (CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
                   src += rowLength*2;
                   destY++;
                }
@@ -427,10 +420,10 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                /* no zooming */
                GLint row;
                for (row=0; row<drawHeight; row++) {
-                  ASSERT(drawWidth < MAX_WIDTH);
+                  ASSERT(drawWidth <= MAX_WIDTH);
                   _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                   (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
-                                  (const GLchan (*)[4]) span.array->rgba, NULL);
+                                 (const GLchan (*)[4]) span.array->rgba, NULL);
                   src += rowLength;
                   destY++;
                }
@@ -440,7 +433,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                /* upside-down */
                GLint row;
                for (row=0; row<drawHeight; row++) {
-                  ASSERT(drawWidth < MAX_WIDTH);
+                  ASSERT(drawWidth <= MAX_WIDTH);
                   _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                   destY--;
                   (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
@@ -453,13 +446,13 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                /* with zooming */
                GLint row;
                for (row=0; row<drawHeight; row++) {
-                  ASSERT(drawWidth < MAX_WIDTH);
+                  ASSERT(drawWidth <= MAX_WIDTH);
                   _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                   span.x = destX;
                   span.y = destY;
                   span.end = drawWidth;
-                  _mesa_write_zoomed_rgba_span(ctx, &span,
-                               (CONST GLchan (*)[4]) span.array->rgba, zoomY0);
+                  _swrast_write_zoomed_rgba_span(ctx, &span,
+                            (CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
                   src += rowLength;
                   destY++;
                }
@@ -498,59 +491,74 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
 
 
 /*
- * Do glDrawPixels of index pixels.
+ * Draw color index image.
  */
 static void
 draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                    GLsizei width, GLsizei height,
-                   GLenum type, const GLvoid *pixels )
+                   GLenum type,
+                   const struct gl_pixelstore_attrib *unpack,
+                   const GLvoid *pixels )
 {
    const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-   const GLint desty = y;
-   GLint row, drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+   GLint row, skipPixels;
    struct sw_span span;
 
-   INIT_SPAN(span, GL_BITMAP, drawWidth, 0, SPAN_INDEX);
+   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
 
    if (ctx->Depth.Test)
-      _mesa_span_default_z(ctx, &span);
+      _swrast_span_default_z(ctx, &span);
    if (ctx->Fog.Enabled)
-      _mesa_span_default_fog(ctx, &span);
+      _swrast_span_default_fog(ctx, &span);
 
    /*
     * General solution
     */
-   for (row = 0; row < height; row++, y++) {
-      const GLvoid *source = _mesa_image_address(&ctx->Unpack,
-                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
-      _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT,
-                              span.array->index,
-                              type, source, &ctx->Unpack,
-                              ctx->_ImageTransferState);
-      span.x = x;
-      span.y = y;
-      span.end = drawWidth;
-      if (zoom)
-         _mesa_write_zoomed_index_span(ctx, &span, desty);
-      else
-         _mesa_write_index_span(ctx, &span);
+   skipPixels = 0;
+   while (skipPixels < width) {
+      const GLint spanX = x + (zoom ? 0 : skipPixels);
+      GLint spanY = y;
+      const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
+                          ? MAX_WIDTH : (width - skipPixels);
+      ASSERT(spanEnd <= MAX_WIDTH);
+      for (row = 0; row < height; row++, spanY++) {
+         const GLvoid *source = _mesa_image_address(unpack, pixels,
+                                                    width, height,
+                                                    GL_COLOR_INDEX, type,
+                                                    0, row, skipPixels);
+         _mesa_unpack_index_span(ctx, spanEnd, GL_UNSIGNED_INT,
+                                 span.array->index, type, source, unpack,
+                                 ctx->_ImageTransferState);
+
+         /* These may get changed during writing/clipping */
+         span.x = spanX;
+         span.y = spanY;
+         span.end = spanEnd;
+         
+         if (zoom)
+            _swrast_write_zoomed_index_span(ctx, &span, y, skipPixels);
+         else
+            _swrast_write_index_span(ctx, &span);
+      }
+      skipPixels += spanEnd;
    }
 }
 
 
 
 /*
- * Do glDrawPixels of stencil image.  The image datatype may either
- * be GLubyte or GLbitmap.
+ * Draw stencil image.
  */
 static void
 draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
                      GLsizei width, GLsizei height,
-                     GLenum type, const GLvoid *pixels )
+                     GLenum type,
+                     const struct gl_pixelstore_attrib *unpack,
+                     const GLvoid *pixels )
 {
    const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
    const GLint desty = y;
-   GLint row, drawWidth;
+   GLint row, skipPixels;
 
    if (type != GL_BYTE &&
        type != GL_UNSIGNED_BYTE &&
@@ -569,50 +577,62 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
       return;
    }
 
-   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
-
-   for (row = 0; row < height; row++, y++) {
-      GLstencil values[MAX_WIDTH];
-      GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
-                      ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
-      const GLvoid *source = _mesa_image_address(&ctx->Unpack,
-                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
-      _mesa_unpack_index_span(ctx, drawWidth, destType, values,
-                              type, source, &ctx->Unpack,
-                              ctx->_ImageTransferState);
-      if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
-         _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
-      }
-      if (ctx->Pixel.MapStencilFlag) {
-         _mesa_map_stencil( ctx, drawWidth, values );
-      }
+   /* if width > MAX_WIDTH, have to process image in chunks */
+   skipPixels = 0;
+   while (skipPixels < width) {
+      const GLint spanX = x;
+      GLint spanY = y;
+      const GLint spanWidth = (width - skipPixels > MAX_WIDTH)
+                            ? MAX_WIDTH : (width - skipPixels);
+
+      for (row = 0; row < height; row++, spanY++) {
+         GLstencil values[MAX_WIDTH];
+         GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
+                         ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+         const GLvoid *source = _mesa_image_address(unpack, pixels,
+                                                    width, height,
+                                                    GL_COLOR_INDEX, type,
+                                                    0, row, skipPixels);
+         _mesa_unpack_index_span(ctx, spanWidth, destType, values,
+                                 type, source, unpack,
+                                 ctx->_ImageTransferState);
+         if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
+            _mesa_shift_and_offset_stencil(ctx, spanWidth, values);
+         }
+         if (ctx->Pixel.MapStencilFlag) {
+            _mesa_map_stencil(ctx, spanWidth, values);
+         }
 
-      if (zoom) {
-         _mesa_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
-                                       values, desty );
-      }
-      else {
-         _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
+         if (zoom) {
+            _swrast_write_zoomed_stencil_span(ctx, (GLuint) spanWidth,
+                                            spanX, spanY, values, desty, 0);
+         }
+         else {
+            _swrast_write_stencil_span(ctx, (GLuint) spanWidth,
+                                     spanX, spanY, values);
+         }
       }
+      skipPixels += spanWidth;
    }
 }
 
 
 /*
- * Do a glDrawPixels of depth values.
+ * Draw depth image.
  */
 static void
 draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
                    GLsizei width, GLsizei height,
-                   GLenum type, const GLvoid *pixels )
+                   GLenum type,
+                   const struct gl_pixelstore_attrib *unpack,
+                   const GLvoid *pixels )
 {
    const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
-   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
    const GLint desty = y;
-   GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
    struct sw_span span;
 
-   INIT_SPAN(span, GL_BITMAP, drawWidth, 0, SPAN_Z);
+   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
 
    if (type != GL_BYTE
        && type != GL_UNSIGNED_BYTE
@@ -625,96 +645,124 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
       return;
    }
 
-   _mesa_span_default_color(ctx, &span);
+   _swrast_span_default_color(ctx, &span);
 
    if (ctx->Fog.Enabled)
-      _mesa_span_default_fog(ctx, &span);
-   if (ctx->Texture._EnabledUnits)
-      _mesa_span_default_texcoords(ctx, &span);
-
-   if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
-       && !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
+      _swrast_span_default_fog(ctx, &span);
+   if (ctx->Texture._EnabledCoordUnits)
+      _swrast_span_default_texcoords(ctx, &span);
+
+   if (type == GL_UNSIGNED_SHORT
+       && ctx->Visual.depthBits == 16
+       && !bias_or_scale
+       && !zoom
+       && ctx->Visual.rgbMode
+       && width <= MAX_WIDTH) {
       /* Special case: directly write 16-bit depth values */
-      GLint row;
-      span.x = x;
-      span.y = y;
-      span.end = drawWidth;
-      for (row = 0; row < height; row++, span.y++) {
-         const GLushort *zptr = (const GLushort *)
-            _mesa_image_address(&ctx->Unpack, pixels, width, height,
+      GLint row, spanY = y;
+      for (row = 0; row < height; row++, spanY++) {
+         const GLushort *zSrc = (const GLushort *)
+            _mesa_image_address(unpack, pixels, width, height,
                                 GL_DEPTH_COMPONENT, type, 0, row, 0);
          GLint i;
-         for (i = 0; i < drawWidth; i++)
-            span.array->z[i] = zptr[i];
-         _mesa_write_rgba_span(ctx, &span);
+         for (i = 0; i < width; i++)
+            span.array->z[i] = zSrc[i];
+         span.x = x;
+         span.y = spanY;
+         span.end = width;
+         _swrast_write_rgba_span(ctx, &span);
       }
    }
-   else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
-       && !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
-      /* Special case: directly write 32-bit depth values */
-      GLint row;
-      span.x = x;
-      span.y = y;
-      span.end = drawWidth;
-      for (row = 0; row < height; row++, span.y++) {
-         const GLuint *zptr = (const GLuint *)
-            _mesa_image_address(&ctx->Unpack, pixels, width, height,
+   else if (type == GL_UNSIGNED_INT
+            && sizeof(GLdepth) == 4
+            && !bias_or_scale
+            && !zoom
+            && ctx->Visual.rgbMode
+            && width <= MAX_WIDTH) {
+      /* Special case: shift 32-bit values down to ctx->Visual.depthBits */
+      const GLint shift = 32 - ctx->Visual.depthBits;
+      GLint row, spanY = y;
+      for (row = 0; row < height; row++, spanY++) {
+         const GLuint *zSrc = (const GLuint *)
+            _mesa_image_address(unpack, pixels, width, height,
                                 GL_DEPTH_COMPONENT, type, 0, row, 0);
-         MEMCPY(span.array->z, zptr, drawWidth * sizeof(GLdepth));
-         _mesa_write_rgba_span(ctx, &span);
+         if (shift == 0) {
+            MEMCPY(span.array->z, zSrc, width * sizeof(GLdepth));
+         }
+         else {
+            GLint col;
+            for (col = 0; col < width; col++)
+               span.array->z[col] = zSrc[col] >> shift;
+         }
+         span.x = x;
+         span.y = spanY;
+         span.end = width;
+         _swrast_write_rgba_span(ctx, &span);
       }
    }
    else {
       /* General case */
-      GLint row;
-      span.x = x;
-      span.y = y;
-      span.end = drawWidth;
-      for (row = 0; row < height; row++, span.y++) {
-         GLfloat fspan[MAX_WIDTH];
-         const GLvoid *src = _mesa_image_address(&ctx->Unpack,
-                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
-         _mesa_unpack_depth_span( ctx, drawWidth, fspan, type, src,
-                                  &ctx->Unpack );
-         /* clamp depth values to [0,1] and convert from floats to integers */
-         {
-            const GLfloat zs = ctx->DepthMaxF;
-            GLint i;
-            for (i = 0; i < drawWidth; i++) {
-               span.array->z[i] = (GLdepth) (fspan[i] * zs + 0.5F);
+      GLint row, skipPixels = 0;
+
+      /* in case width > MAX_WIDTH do the copy in chunks */
+      while (skipPixels < width) {
+         const GLint spanX = x + (zoom ? 0 : skipPixels);
+         GLint spanY = y;
+         const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
+                             ? MAX_WIDTH : (width - skipPixels);
+         ASSERT(span.end <= MAX_WIDTH);
+         for (row = 0; row < height; row++, spanY++) {
+            GLfloat floatSpan[MAX_WIDTH];
+            const GLvoid *zSrc = _mesa_image_address(unpack,
+                                                     pixels, width, height,
+                                                     GL_DEPTH_COMPONENT, type,
+                                                     0, row, skipPixels);
+
+            /* Set these for each row since the _swrast_write_* function may
+             * change them while clipping.
+             */
+            span.x = spanX;
+            span.y = spanY;
+            span.end = spanEnd;
+
+            _mesa_unpack_depth_span(ctx, span.end, floatSpan, type,
+                                    zSrc, unpack);
+            /* clamp depth values to [0,1] and convert from floats to ints */
+            {
+               const GLfloat zScale = ctx->DepthMaxF;
+               GLuint i;
+               for (i = 0; i < span.end; i++) {
+                  span.array->z[i] = (GLdepth) (floatSpan[i] * zScale);
+               }
             }
-         }
-         if (ctx->Visual.rgbMode) {
             if (zoom) {
-               abort();
-               _mesa_write_zoomed_rgba_span(ctx, &span,
-                                 (const GLchan (*)[4]) span.array->rgba, desty);
+               _swrast_write_zoomed_depth_span(ctx, &span, desty, skipPixels);
+            }
+            else if (ctx->Visual.rgbMode) {
+               _swrast_write_rgba_span(ctx, &span);
+            }
+            else {
+               _swrast_write_index_span(ctx, &span);
             }
-            else
-               _mesa_write_rgba_span(ctx, &span);
-         }
-         else {
-               abort();
-            if (zoom)
-               _mesa_write_zoomed_index_span(ctx, &span, desty);
-            else
-               _mesa_write_index_span(ctx, &span);
          }
+         skipPixels += spanEnd;
       }
    }
 }
 
 
+
 /*
- * Do glDrawPixels of RGBA pixels.
+ * Draw RGBA image.
  */
 static void
 draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
-                  GLenum format, GLenum type, const GLvoid *pixels )
+                  GLenum format, GLenum type,
+                  const struct gl_pixelstore_attrib *unpack,
+                  const GLvoid *pixels )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
    const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
    const GLint desty = y;
    GLboolean quickDraw;
@@ -724,21 +772,21 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
 
    INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
 
-   if (!_mesa_is_legal_format_and_type(format, type)) {
+   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)");
       return;
    }
 
    /* Try an optimized glDrawPixels first */
-   if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels))
+   if (fast_draw_pixels(ctx, x, y, width, height, format, type, unpack, pixels))
       return;
 
    if (ctx->Depth.Test)
-      _mesa_span_default_z(ctx, &span);
+      _swrast_span_default_z(ctx, &span);
    if (ctx->Fog.Enabled)
-      _mesa_span_default_fog(ctx, &span);
-   if (ctx->Texture._EnabledUnits)
-      _mesa_span_default_texcoords(ctx, &span);
+      _swrast_span_default_fog(ctx, &span);
+   if (ctx->Texture._EnabledCoordUnits)
+      _swrast_span_default_texcoords(ctx, &span);
 
    if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
        && x + width <= (GLint) ctx->DrawBuffer->Width
@@ -759,14 +807,14 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
       GLint row;
       GLfloat *dest, *tmpImage;
 
-      tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
+      tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
       if (!tmpImage) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
          return;
       }
-      convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
+      convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
       if (!convImage) {
-         FREE(tmpImage);
+         _mesa_free(tmpImage);
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
          return;
       }
@@ -776,10 +824,9 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
       for (row = 0; row < height; row++) {
          const GLvoid *source = _mesa_image_address(unpack,
                   pixels, width, height, format, type, 0, row, 0);
-         _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (GLfloat *) dest,
-                                      format, type, source, unpack,
-                                      transferOps & IMAGE_PRE_CONVOLUTION_BITS,
-                                      GL_FALSE);
+         _mesa_unpack_color_span_float(ctx, width, GL_RGBA, (GLfloat *) dest,
+                                     format, type, source, unpack,
+                                     transferOps & IMAGE_PRE_CONVOLUTION_BITS);
          dest += width * 4;
       }
 
@@ -791,10 +838,10 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
          ASSERT(ctx->Pixel.Separable2DEnabled);
          _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
       }
-      FREE(tmpImage);
+      _mesa_free(tmpImage);
 
       /* continue transfer ops and draw the convolved image */
-      unpack = &_mesa_native_packing;
+      unpack = &ctx->DefaultPacking;
       pixels = convImage;
       format = GL_RGBA;
       type = GL_FLOAT;
@@ -805,50 +852,64 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
     * General solution
     */
    {
-      GLint row;
-      if (width > MAX_WIDTH)
-         width = MAX_WIDTH;
-
-      for (row = 0; row < height; row++, y++) {
-         const GLvoid *source = _mesa_image_address(unpack,
-                  pixels, width, height, format, type, 0, row, 0);
-
-         _mesa_unpack_chan_color_span(ctx, width, GL_RGBA,
-                                      (GLchan *) span.array->rgba,
-                                      format, type, source, unpack,
-                                      transferOps);
-
-         if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
-             (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
-            continue;
-
-         if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
-            span.end = width;
-            _swrast_pixel_texture(ctx, &span);
-         }
+      const GLuint interpMask = span.interpMask;
+      const GLuint arrayMask = span.arrayMask;
+      GLint row, skipPixels = 0;
+
+      /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+      while (skipPixels < width) {
+         const GLint spanX = x + (zoom ? 0 : skipPixels);
+         GLint spanY = y;
+         const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
+                             ? MAX_WIDTH : (width - skipPixels);
+         ASSERT(span.end <= MAX_WIDTH);
+
+         for (row = 0; row < height; row++, spanY++) {
+            const GLvoid *source = _mesa_image_address(unpack,
+                     pixels, width, height, format, type, 0, row, skipPixels);
+
+            /* Set these for each row since the _swrast_write_* function may
+             * change them while clipping.
+             */
+            span.x = spanX;
+            span.y = spanY;
+            span.end = spanEnd;
+            span.arrayMask = arrayMask;
+            span.interpMask = interpMask;
+
+            _mesa_unpack_color_span_chan(ctx, span.end, GL_RGBA,
+                                         (GLchan *) span.array->rgba,
+                                         format, type, source, unpack,
+                                         transferOps);
+
+            if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
+                (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
+               continue;
+
+            if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
+               _swrast_pixel_texture(ctx, &span);
+            }
 
-         if (quickDraw) {
-            (*swrast->Driver.WriteRGBASpan)(ctx, width, x, y,
+            /* draw the span */
+            if (quickDraw) {
+               (*swrast->Driver.WriteRGBASpan)(ctx, span.end, span.x, span.y,
                                  (CONST GLchan (*)[4]) span.array->rgba, NULL);
+            }
+            else if (zoom) {
+               _swrast_write_zoomed_rgba_span(ctx, &span,
+                    (CONST GLchan (*)[4]) span.array->rgba, desty, skipPixels);
+            }
+            else {
+               _swrast_write_rgba_span(ctx, &span);
+            }
          }
-         else if (zoom) {
-            span.x = x;
-            span.y = y;
-            span.end = width;
-            _mesa_write_zoomed_rgba_span(ctx, &span,
-                                (CONST GLchan (*)[4]) span.array->rgba, desty);
-         }
-         else {
-            span.x = x;
-            span.y = y;
-            span.end = width;
-            _mesa_write_rgba_span(ctx, &span);
-         }
+
+         skipPixels += spanEnd;
       }
    }
 
    if (convImage) {
-      FREE(convImage);
+      _mesa_free(convImage);
    }
 }
 
@@ -866,25 +927,29 @@ _swrast_DrawPixels( GLcontext *ctx,
                    const GLvoid *pixels )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   (void) unpack;
 
    if (swrast->NewState)
       _swrast_validate_derived( ctx );
 
+   pixels = _swrast_validate_pbo_access(unpack, width, height, 1,
+                                        format, type, (GLvoid *) pixels);
+   if (!pixels)
+      return;
+
    RENDER_START(swrast,ctx);
 
    switch (format) {
    case GL_STENCIL_INDEX:
-      draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
+      draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
       break;
    case GL_DEPTH_COMPONENT:
-      draw_depth_pixels( ctx, x, y, width, height, type, pixels );
+      draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
       break;
    case GL_COLOR_INDEX:
       if (ctx->Visual.rgbMode)
-        draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
+        draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels);
       else
-        draw_index_pixels(ctx, x, y, width, height, type, pixels);
+        draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels);
       break;
    case GL_RED:
    case GL_GREEN:
@@ -897,7 +962,7 @@ _swrast_DrawPixels( GLcontext *ctx,
    case GL_RGBA:
    case GL_BGRA:
    case GL_ABGR_EXT:
-      draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
+      draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
       break;
    default:
       _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
@@ -922,7 +987,6 @@ _swrast_DrawDepthPixelsMESA( GLcontext *ctx,
                              const struct gl_pixelstore_attrib *unpack )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   (void) unpack;
 
    if (swrast->NewState)
       _swrast_validate_derived( ctx );
@@ -932,9 +996,9 @@ _swrast_DrawDepthPixelsMESA( GLcontext *ctx,
    switch (colorFormat) {
    case GL_COLOR_INDEX:
       if (ctx->Visual.rgbMode)
-        draw_rgba_pixels(ctx, x,y, width, height, colorFormat, colorType, colors);
+        draw_rgba_pixels(ctx, x,y, width, height, colorFormat, colorType, unpack, colors);
       else
-        draw_index_pixels(ctx, x, y, width, height, colorType, colors);
+        draw_index_pixels(ctx, x, y, width, height, colorType, unpack, colors);
       break;
    case GL_RED:
    case GL_GREEN:
@@ -947,7 +1011,7 @@ _swrast_DrawDepthPixelsMESA( GLcontext *ctx,
    case GL_RGBA:
    case GL_BGRA:
    case GL_ABGR_EXT:
-      draw_rgba_pixels(ctx, x, y, width, height, colorFormat, colorType, colors);
+      draw_rgba_pixels(ctx, x, y, width, height, colorFormat, colorType, unpack, colors);
       break;
    default:
       _mesa_error( ctx, GL_INVALID_ENUM,