#include "s_zoom.h"
+
/**
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
static GLboolean
-fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *userUnpack,
- const GLvoid *pixels)
+fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *userUnpack,
+ const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
if ((swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
- userUnpack->Alignment != 1 ||
userUnpack->SwapBytes ||
ctx->_ImageTransferState) {
/* can't handle any of those conditions */
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
else {
/* non-simple zooming */
simpleZoom = GL_FALSE;
+ yStep = 1;
if (unpack.RowLength == 0)
unpack.RowLength = width;
}
/*
* Ready to draw!
- * The window region at (destX, destY) of size (drawWidth, drawHeight)
- * will be written to.
- * We'll take pixel data from buffer pointed to by "pixels" but we'll
- * skip "unpack.SkipRows" rows and skip "unpack.SkipPixels" pixels/row.
*/
- if (format == GL_RGBA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels) * 4;
+ if (format == GL_RGBA && type == rbType) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += unpack.RowLength * 4;
+ src += srcStride;
destY += yStep;
}
}
span.x = destX;
span.y = destY + row;
span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- (CONST GLchan (*)[4]) src);
- src += unpack.RowLength * 4;
+ span.array->ChanType = rbType;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
+ src += srcStride;
}
+ span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
- if (format == GL_RGB && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels) * 3;
+ if (format == GL_RGB && type == rbType) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += unpack.RowLength * 3;
+ src += srcStride;
destY += yStep;
}
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
- (CONST GLchan (*)[3]) src);
- src += unpack.RowLength * 3;
- destY++;
+ span.array->ChanType = rbType;
+ _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
+ src += srcStride;
+ destY++;
}
+ span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
+ /* Remaining cases haven't been tested with alignment != 1 */
+ if (userUnpack->Alignment != 1)
+ return GL_FALSE;
+
if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
const GLchan *src = (const GLchan *) pixels
+ (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
span.x = destX;
span.y = destY;
span.end = drawWidth;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
- (CONST GLchan (*)[3]) rgb);
+ _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
src += unpack.RowLength;
destY++;
}
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- (CONST GLchan (*)[4]) span.array->rgba);
+ span.array->rgba);
src += unpack.RowLength*2;
destY++;
}
return GL_TRUE;
}
- if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
+ if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
const GLubyte *src = (const GLubyte *) pixels
+ unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
- if (ctx->Visual.rgbMode && rbType == CHAN_TYPE) {
- /* convert CI data to RGBA */
+ if (ctx->Visual.rgbMode && rbType == GL_UNSIGNED_BYTE) {
+ /* convert ubyte/CI data to ubyte/RGBA */
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
+ _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
+ span.array->color.sz1.rgba);
rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba, NULL);
+ span.array->color.sz1.rgba, NULL);
src += unpack.RowLength;
destY += yStep;
}
}
else {
- /* with zooming */
+ /* ubyte/CI to ubyte/RGBA with zooming */
GLint row;
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
+ _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
+ span.array->color.sz1.rgba);
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- (CONST GLchan (*)[4]) span.array->rgba);
+ span.array->color.sz1.rgba);
src += unpack.RowLength;
destY++;
}
_mesa_unpack_index_span(ctx, spanWidth, destType, values,
type, source, unpack,
ctx->_ImageTransferState);
- if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_stencil(ctx, spanWidth, values);
- }
- if (ctx->Pixel.MapStencilFlag) {
- _mesa_map_stencil(ctx, spanWidth, values);
- }
-
+ _mesa_apply_stencil_transfer_ops(ctx, spanWidth, values);
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
spanX, spanY, values);
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
_swrast_span_default_color(ctx, &span);
-
+ _swrast_span_default_secondary_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
- && width <= MAX_WIDTH) {
+ && width <= MAX_WIDTH
+ && !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++) {
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
- && width <= MAX_WIDTH) {
+ && width <= MAX_WIDTH
+ && !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
GLint row;
-/*
+/**
* Draw RGBA image.
*/
static void
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
- struct gl_renderbuffer *rb = NULL; /* only used for quickDraw path */
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLboolean quickDraw;
GLfloat *convImage = NULL;
- GLuint transferOps = ctx->_ImageTransferState;
+ GLbitfield transferOps = ctx->_ImageTransferState;
SWspan span;
/* Try an optimized glDrawPixels first */
- if (fast_draw_pixels(ctx, x, y, width, height, format, type, unpack, pixels))
+ if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels))
return;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
- if (swrast->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
- && x + width <= (GLint) ctx->DrawBuffer->Width
- && y + height <= (GLint) ctx->DrawBuffer->Height
- && ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1) {
- rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- if (rb->DataType == format)
- quickDraw = GL_TRUE;
- else
- quickDraw = GL_FALSE;
- }
- else {
- quickDraw = GL_FALSE;
- rb = NULL;
- }
-
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
/* Convolution has to be handled specially. We'll create an
* intermediate image, applying all pixel transfer operations
type = GL_FLOAT;
transferOps &= IMAGE_POST_CONVOLUTION_BITS;
}
+ else if (ctx->Pixel.Convolution1DEnabled) {
+ /* we only want to apply 1D convolution to glTexImage1D */
+ transferOps &= ~(IMAGE_CONVOLUTION_BIT |
+ IMAGE_POST_CONVOLUTION_SCALE_BIAS);
+ }
+
+ if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 &&
+ ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT &&
+ ctx->Color.ClampFragmentColor != GL_FALSE) {
+ /* need to clamp colors before applying fragment ops */
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
/*
* General solution
|| (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
+ const GLint srcStride
+ = _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
+ /* use span array for temp color storage */
+ GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
/* if the span is wider than MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLubyte *source
+ = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
+ width, height, format,
+ type, 0, skipPixels);
GLint row;
- ASSERT(span.end <= MAX_WIDTH);
-
for (row = 0; row < height; row++) {
- const GLvoid *source = _mesa_image_address2d(unpack,
- pixels, width, height, format, type, row, skipPixels);
-
- /* Set these for each row since the _swrast_write_* function may
- * change them while clipping.
- */
- span.array->ChanType = CHAN_TYPE;
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
- span.arrayMask = arrayMask;
- span.interpMask = interpMask;
-
- _mesa_unpack_color_span_chan(ctx, spanWidth, GL_RGBA,
- (GLchan *) span.array->rgba,
- format, type, source, unpack,
- transferOps);
-
- if (sink)
- continue;
-
+ /* get image row as float/RGBA */
+ _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
+ format, type, source, unpack,
+ transferOps);
/* draw the span */
- if (quickDraw) {
- rb->PutRow(ctx, rb, span.end, span.x, span.y,
- span.array->rgba, NULL);
- }
- else if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- (CONST GLchan (*)[4]) span.array->rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
+ if (!sink) {
+ /* Set these for each row since the _swrast_write_* functions
+ * may change them while clipping/rendering.
+ */
+ span.array->ChanType = GL_FLOAT;
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+ span.arrayMask = arrayMask;
+ span.interpMask = interpMask;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
}
- }
+
+ source += srcStride;
+ } /* for row */
skipPixels += spanWidth;
- }
+ } /* while skipPixels < width */
+
+ /* XXX this is ugly/temporary, to undo above change */
+ span.array->ChanType = CHAN_TYPE;
}
if (convImage) {