-/* $Id: s_drawpix.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+/* $Id: s_drawpix.c,v 1.22 2001/06/26 21:15:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "mmath.h"
#include "pixel.h"
+#include "s_context.h"
+#include "s_drawpix.h"
+#include "s_fog.h"
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
const GLframebuffer *buffer = ctx->DrawBuffer;
/* left clipping */
- if (*destX < buffer->Xmin) {
- *skipPixels += (buffer->Xmin - *destX);
- *width -= (buffer->Xmin - *destX);
- *destX = buffer->Xmin;
+ if (*destX < buffer->_Xmin) {
+ *skipPixels += (buffer->_Xmin - *destX);
+ *width -= (buffer->_Xmin - *destX);
+ *destX = buffer->_Xmin;
}
/* right clipping */
- if (*destX + *width > buffer->Xmax)
- *width -= (*destX + *width - buffer->Xmax);
+ if (*destX + *width > buffer->_Xmax)
+ *width -= (*destX + *width - buffer->_Xmax);
if (*width <= 0)
return GL_FALSE;
/* bottom clipping */
- if (*destY < buffer->Ymin) {
- *skipRows += (buffer->Ymin - *destY);
- *height -= (buffer->Ymin - *destY);
- *destY = buffer->Ymin;
+ if (*destY < buffer->_Ymin) {
+ *skipRows += (buffer->_Ymin - *destY);
+ *height -= (buffer->_Ymin - *destY);
+ *destY = buffer->_Ymin;
}
/* top clipping */
- if (*destY + *height > buffer->Ymax)
- *height -= (*destY + *height - buffer->Ymax);
+ if (*destY + *height > buffer->_Ymax)
+ *height -= (*destY + *height - buffer->_Ymax);
if (*height <= 0)
return GL_TRUE;
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
GLchan rgb[MAX_WIDTH][3];
GLchan rgba[MAX_WIDTH][4];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
- GL_FALSE);
-
-
if (!ctx->Current.RasterPosValid) {
return GL_TRUE; /* no-op */
}
- if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
- && ctx->Texture.ReallyEnabled == 0
+ if ((SWRAST_CONTEXT(ctx)->_RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
+ && ctx->Texture._ReallyEnabled == 0
&& unpack->Alignment == 1
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
rowLength = width;
/* If we're not using pixel zoom then do all clipping calculations
- * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
+ * now. Otherwise, we'll let the _mesa_write_zoomed_*_span() functions
* handle the clipping.
*/
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* horizontal clipping */
- if (destX < ctx->DrawBuffer->Xmin) {
- skipPixels += (ctx->DrawBuffer->Xmin - destX);
- drawWidth -= (ctx->DrawBuffer->Xmin - destX);
- destX = ctx->DrawBuffer->Xmin;
+ if (destX < ctx->DrawBuffer->_Xmin) {
+ skipPixels += (ctx->DrawBuffer->_Xmin - destX);
+ drawWidth -= (ctx->DrawBuffer->_Xmin - destX);
+ destX = ctx->DrawBuffer->_Xmin;
}
- if (destX + drawWidth > ctx->DrawBuffer->Xmax)
- drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
+ if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
+ drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
if (drawWidth <= 0)
return GL_TRUE;
/* vertical clipping */
- if (destY < ctx->DrawBuffer->Ymin) {
- skipRows += (ctx->DrawBuffer->Ymin - destY);
- drawHeight -= (ctx->DrawBuffer->Ymin - destY);
- destY = ctx->DrawBuffer->Ymin;
+ if (destY < ctx->DrawBuffer->_Ymin) {
+ skipRows += (ctx->DrawBuffer->_Ymin - destY);
+ drawHeight -= (ctx->DrawBuffer->_Ymin - destY);
+ destY = ctx->DrawBuffer->_Ymin;
}
- if (destY + drawHeight > ctx->DrawBuffer->Ymax)
- drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax);
+ if (destY + drawHeight > ctx->DrawBuffer->_Ymax)
+ drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax);
if (drawHeight <= 0)
return GL_TRUE;
}
else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
/* upside-down image */
/* horizontal clipping */
- if (destX < ctx->DrawBuffer->Xmin) {
- skipPixels += (ctx->DrawBuffer->Xmin - destX);
- drawWidth -= (ctx->DrawBuffer->Xmin - destX);
- destX = ctx->DrawBuffer->Xmin;
+ if (destX < ctx->DrawBuffer->_Xmin) {
+ skipPixels += (ctx->DrawBuffer->_Xmin - destX);
+ drawWidth -= (ctx->DrawBuffer->_Xmin - destX);
+ destX = ctx->DrawBuffer->_Xmin;
}
- if (destX + drawWidth > ctx->DrawBuffer->Xmax)
- drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
+ if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
+ drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
if (drawWidth <= 0)
return GL_TRUE;
/* vertical clipping */
- if (destY > ctx->DrawBuffer->Ymax) {
- skipRows += (destY - ctx->DrawBuffer->Ymax);
- drawHeight -= (destY - ctx->DrawBuffer->Ymax);
- destY = ctx->DrawBuffer->Ymax;
+ if (destY > ctx->DrawBuffer->_Ymax) {
+ skipRows += (destY - ctx->DrawBuffer->_Ymax);
+ drawHeight -= (destY - ctx->DrawBuffer->_Ymax);
+ destY = ctx->DrawBuffer->_Ymax;
}
- if (destY - drawHeight < ctx->DrawBuffer->Ymin)
- drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight));
+ if (destY - drawHeight < ctx->DrawBuffer->_Ymin)
+ drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight));
if (drawHeight <= 0)
return GL_TRUE;
}
else {
/* setup array of fragment Z value to pass to zoom function */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
GLint i;
ASSERT(drawWidth < MAX_WIDTH);
for (i=0; i<drawWidth; i++)
zSpan[i] = z;
/* save Y value of first row */
- zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ zoomY0 = IROUND(ctx->Current.RasterPos[1]);
}
*/
if (format == GL_RGBA && type == CHAN_TYPE
- && ctx->ImageTransferState==0) {
- if (ctx->Visual.RGBAflag) {
+ && ctx->_ImageTransferState==0) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 4;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
+ (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[4]) src, NULL);
src += rowLength * 4;
destY++;
}
GLint row;
for (row=0; row<drawHeight; row++) {
destY--;
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
+ (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[4]) src, NULL);
src += rowLength * 4;
}
}
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, 0, (void *) src, zoomY0);
+ _mesa_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (CONST GLchan (*)[4]) src, zoomY0);
src += rowLength * 4;
destY++;
}
return GL_TRUE;
}
else if (format == GL_RGB && type == CHAN_TYPE
- && ctx->ImageTransferState == 0) {
- if (ctx->Visual.RGBAflag) {
+ && ctx->_ImageTransferState == 0) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 3;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
GLint row;
for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
+ (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[3]) src, NULL);
src += rowLength * 3;
destY++;
}
GLint row;
for (row=0; row<drawHeight; row++) {
destY--;
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
+ (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[3]) src, NULL);
src += rowLength * 3;
}
}
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
- gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
- zSpan, 0, (void *) src, zoomY0);
+ _mesa_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (CONST GLchan (*)[3]) src, zoomY0);
src += rowLength * 3;
destY++;
}
return GL_TRUE;
}
else if (format == GL_LUMINANCE && type == CHAN_TYPE
- && ctx->ImageTransferState==0) {
- if (ctx->Visual.RGBAflag) {
+ && ctx->_ImageTransferState==0) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels);
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) rgb, NULL);
+ (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[3]) rgb, NULL);
src += rowLength;
destY++;
}
rgb[i][2] = src[i];
}
destY--;
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) rgb, NULL);
+ (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[3]) rgb, NULL);
src += rowLength;
}
}
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
- gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
- zSpan, 0, (void *) rgb, zoomY0);
+ _mesa_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (CONST GLchan (*)[3]) rgb, zoomY0);
src += rowLength;
destY++;
}
return GL_TRUE;
}
else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE
- && ctx->ImageTransferState == 0) {
- if (ctx->Visual.RGBAflag) {
+ && ctx->_ImageTransferState == 0) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels)*2;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
rgba[i][2] = *ptr++;
rgba[i][3] = *ptr++;
}
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) rgba, NULL);
+ (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[4]) rgba, NULL);
src += rowLength*2;
destY++;
}
rgba[i][3] = *ptr++;
}
destY--;
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) rgba, NULL);
+ (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[4]) rgba, NULL);
src += rowLength*2;
}
}
rgba[i][2] = *ptr++;
rgba[i][3] = *ptr++;
}
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, 0, (void *) rgba, zoomY0);
+ _mesa_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (CONST GLchan (*)[4]) rgba, zoomY0);
src += rowLength*2;
destY++;
}
}
else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
/* convert CI data to RGBA */
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
for (row=0; row<drawHeight; row++) {
ASSERT(drawWidth < MAX_WIDTH);
_mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (const GLchan (*)[4]) rgba,
+ (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (const GLchan (*)[4]) rgba,
NULL);
src += rowLength;
destY++;
ASSERT(drawWidth < MAX_WIDTH);
_mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
destY--;
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (const GLchan (*)[4]) rgba,
+ (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (CONST GLchan (*)[4]) rgba,
NULL);
src += rowLength;
}
for (row=0; row<drawHeight; row++) {
ASSERT(drawWidth < MAX_WIDTH);
_mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, 0, (void *) rgba, zoomY0);
+ _mesa_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (CONST GLchan (*)[4]) rgba, zoomY0);
src += rowLength;
destY++;
}
return GL_TRUE;
}
}
- else if (ctx->ImageTransferState==0) {
+ else if (ctx->_ImageTransferState==0) {
/* write CI data to CI frame buffer */
GLint row;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
+ (*swrast->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
src, NULL);
src += rowLength;
destY++;
const GLint desty = y;
GLint row, drawWidth;
GLdepth zspan[MAX_WIDTH];
+ GLfloat fogSpan[MAX_WIDTH];
drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
- GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
+ GLfloat fog;
GLint i;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
+ fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
+ else
+ fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+
for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
+ fogSpan[i] = fog;
}
}
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
type, source, &ctx->Unpack,
- ctx->ImageTransferState);
+ ctx->_ImageTransferState);
if (zoom) {
- gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, desty);
+ _mesa_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, fogSpan,
+ indexes, desty);
}
else {
- gl_write_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, GL_BITMAP);
+ _mesa_write_index_span(ctx, drawWidth, x, y, zspan, fogSpan, indexes,
+ NULL, GL_BITMAP);
}
}
}
* Do glDrawPixels of stencil image. The image datatype may either
* be GLubyte or GLbitmap.
*/
-static void
+static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
type != GL_UNSIGNED_INT &&
type != GL_FLOAT &&
type != GL_BITMAP) {
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
return;
}
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, destType, values,
type, source, &ctx->Unpack,
- ctx->ImageTransferState);
- if (ctx->ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
+ ctx->_ImageTransferState);
+ if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
_mesa_shift_and_offset_stencil( ctx, drawWidth, values );
}
if (ctx->Pixel.MapStencilFlag) {
}
if (zoom) {
- gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
+ _mesa_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
values, desty );
}
else {
&& type != GL_INT
&& type != GL_UNSIGNED_INT
&& type != GL_FLOAT) {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
return;
}
/* Colors or indexes */
- if (ctx->Visual.RGBAflag) {
- GLint r = FLOAT_TO_CHAN(ctx->Current.RasterColor[0]);
- GLint g = FLOAT_TO_CHAN(ctx->Current.RasterColor[1]);
- GLint b = FLOAT_TO_CHAN(ctx->Current.RasterColor[2]);
- GLint a = FLOAT_TO_CHAN(ctx->Current.RasterColor[3]);
+ if (ctx->Visual.rgbMode) {
GLint i;
+ GLint r, g, b, a;
+ UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]);
for (i = 0; i < drawWidth; i++) {
rgba[i][RCOMP] = r;
rgba[i][GCOMP] = g;
}
if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
- && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
+ && !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
GLdepth zspan[MAX_WIDTH];
- const GLushort *zptr = _mesa_image_address(&ctx->Unpack,
- pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ const GLushort *zptr = (const GLushort *)
+ _mesa_image_address(&ctx->Unpack, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, 0, row, 0);
GLint i;
for (i = 0; i < width; i++)
zspan[i] = zptr[i];
- gl_write_rgba_span( ctx, width, x, y, zspan, 0, rgba, GL_BITMAP );
+ _mesa_write_rgba_span(ctx, width, x, y, zspan, 0, rgba,
+ NULL, GL_BITMAP);
}
}
- else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32
- && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
+ else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
+ && !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
/* Special case: directly write 32-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
- const GLuint *zptr = _mesa_image_address(&ctx->Unpack,
- pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
- gl_write_rgba_span( ctx, width, x, y, zptr, 0, rgba, GL_BITMAP );
+ const GLuint *zptr = (const GLuint *)
+ _mesa_image_address(&ctx->Unpack, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, 0, row, 0);
+ _mesa_write_rgba_span(ctx, width, x, y, zptr, 0, rgba,
+ NULL, GL_BITMAP);
}
}
else {
/* General case */
GLint row;
for (row = 0; row < height; row++, y++) {
+ GLfloat fspan[MAX_WIDTH];
GLdepth zspan[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
- _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
- &ctx->Unpack, ctx->ImageTransferState );
- if (ctx->Visual.RGBAflag) {
+ _mesa_unpack_depth_span( ctx, drawWidth, fspan, type, src,
+ &ctx->Unpack );
+ /* clamp depth values to [0,1] and convert from floats to integers */
+ {
+ const GLfloat zs = ctx->DepthMaxF;
+ GLint i;
+ for (i = 0; i < drawWidth; i++) {
+ zspan[i] = (GLdepth) (fspan[i] * zs);
+ }
+ }
+
+ if (ctx->Visual.rgbMode) {
if (zoom) {
- gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0,
- (const GLchan (*)[4]) rgba, desty);
+ _mesa_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0,
+ (const GLchan (*)[4]) rgba, desty);
}
else {
- gl_write_rgba_span(ctx, width, x, y, zspan, 0, rgba, GL_BITMAP);
+ _mesa_write_rgba_span(ctx, width, x, y, zspan, 0,
+ rgba, NULL, GL_BITMAP);
}
}
else {
if (zoom) {
- gl_write_zoomed_index_span(ctx, width, x, y, zspan, 0,
- ispan, GL_BITMAP);
+ _mesa_write_zoomed_index_span(ctx, width, x, y, zspan, 0,
+ ispan, GL_BITMAP);
}
else {
- gl_write_index_span(ctx, width, x, y, zspan, 0,
- ispan, GL_BITMAP);
+ _mesa_write_index_span(ctx, width, x, y, zspan, 0,
+ ispan, NULL, GL_BITMAP);
}
}
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLdepth zspan[MAX_WIDTH];
+ GLfloat fogSpan[MAX_WIDTH];
GLboolean quickDraw;
GLfloat *convImage = NULL;
- GLuint transferOps = ctx->ImageTransferState;
+ GLuint transferOps = ctx->_ImageTransferState;
if (!_mesa_is_legal_format_and_type(format, type)) {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)");
return;
}
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
+ GLfloat fog;
GLint i;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
+ fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
+ else
+ fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+
for (i=0;i<width;i++) {
zspan[i] = z;
+ fogSpan[i] = fog;
}
}
- if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
+ if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
&& x + width <= ctx->DrawBuffer->Width
&& y + height <= ctx->DrawBuffer->Height) {
quickDraw = GL_TRUE;
tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
FREE(tmpImage);
- gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, 0);
- _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest,
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (GLfloat *) dest,
format, type, source, unpack,
transferOps & IMAGE_PRE_CONVOLUTION_BITS,
GL_FALSE);
for (row = 0; row < height; row++, y++) {
const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, 0);
- _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (void*) rgba,
+ _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (GLchan *) rgba,
format, type, source, unpack,
transferOps);
if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
(ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
continue;
- if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
- GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
+ if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
GLchan primary_rgba[MAX_WIDTH][4];
GLuint unit;
- /* XXX not sure how multitexture is supposed to work here */
+ DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */
+ DEFARRAY(GLfloat, t, MAX_WIDTH);
+ DEFARRAY(GLfloat, r, MAX_WIDTH);
+ DEFARRAY(GLfloat, q, MAX_WIDTH);
+ CHECKARRAY(s, return); /* mac 32k limitation */
+ CHECKARRAY(t, return);
+ CHECKARRAY(r, return);
+ CHECKARRAY(q, return);
+ /* XXX not sure how multitexture is supposed to work here */
MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit].ReallyEnabled) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled) {
_mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
s, t, r, q);
- gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
- primary_rgba, rgba);
+ _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
+ (CONST GLchan (*)[4]) primary_rgba,
+ rgba);
}
}
+ UNDEFARRAY(s); /* mac 32k limitation */
+ UNDEFARRAY(t);
+ UNDEFARRAY(r);
+ UNDEFARRAY(q);
}
if (quickDraw) {
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
- (CONST GLchan (*)[]) rgba, NULL);
+ (*swrast->Driver.WriteRGBASpan)(ctx, width, x, y,
+ (CONST GLchan (*)[4]) rgba, NULL);
}
else if (zoom) {
- gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, 0,
- (CONST GLchan (*)[]) rgba, desty );
+ _mesa_write_zoomed_rgba_span(ctx, width, x, y, zspan, fogSpan,
+ (CONST GLchan (*)[4]) rgba, desty);
}
else {
- gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, 0,
- rgba, GL_BITMAP);
+ _mesa_write_rgba_span(ctx, (GLuint) width, x, y, zspan, fogSpan,
+ rgba, NULL, GL_BITMAP);
}
}
}
* Execute glDrawPixels
*/
void
-_swrast_DrawPixels( GLcontext *ctx,
+_swrast_DrawPixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
- GLenum format, GLenum type,
+ GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
(void) unpack;
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ RENDER_START(swrast,ctx);
+
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
draw_depth_pixels( ctx, x, y, width, height, type, pixels );
break;
case GL_COLOR_INDEX:
- if (ctx->Visual.RGBAflag)
+ if (ctx->Visual.rgbMode)
draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
else
draw_index_pixels(ctx, x, y, width, height, type, pixels);
draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
}
-}
+ RENDER_FINISH(swrast,ctx);
+}