/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/bufferobj.h"
+#include "main/colormac.h"
#include "main/condrender.h"
#include "main/context.h"
-#include "main/convolve.h"
+#include "main/format_pack.h"
+#include "main/format_utils.h"
+#include "main/glformats.h"
#include "main/image.h"
-#include "main/macros.h"
#include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+#include "main/pixeltransfer.h"
#include "main/state.h"
#include "s_context.h"
#include "s_zoom.h"
+/**
+ * Handle a common case of drawing GL_RGB/GL_UNSIGNED_BYTE into a
+ * MESA_FORMAT_XRGB888 or MESA_FORMAT_ARGB888 renderbuffer.
+ */
+static void
+fast_draw_rgb_ubyte_pixels(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address2d(unpack, pixels, width,
+ height, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
+ const GLint srcRowStride = _mesa_image_row_stride(unpack, width,
+ GL_RGB, GL_UNSIGNED_BYTE);
+ GLint i, j;
+ GLubyte *dst;
+ GLint dstRowStride;
+
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
+ GL_MAP_WRITE_BIT, &dst, &dstRowStride);
+
+ if (!dst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ if (ctx->Pixel.ZoomY == -1.0f) {
+ dst = dst + (height - 1) * dstRowStride;
+ dstRowStride = -dstRowStride;
+ }
+
+ for (i = 0; i < height; i++) {
+ GLuint *dst4 = (GLuint *) dst;
+ for (j = 0; j < width; j++) {
+ dst4[j] = PACK_COLOR_8888(0xff, src[j*3+0], src[j*3+1], src[j*3+2]);
+ }
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
+}
+
+
+/**
+ * Handle a common case of drawing GL_RGBA/GL_UNSIGNED_BYTE into a
+ * MESA_FORMAT_ARGB888 or MESA_FORMAT_xRGB888 renderbuffer.
+ */
+static void
+fast_draw_rgba_ubyte_pixels(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address2d(unpack, pixels, width,
+ height, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(unpack, width, GL_RGBA, GL_UNSIGNED_BYTE);
+ GLint i, j;
+ GLubyte *dst;
+ GLint dstRowStride;
+
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
+ GL_MAP_WRITE_BIT, &dst, &dstRowStride);
+
+ if (!dst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ if (ctx->Pixel.ZoomY == -1.0f) {
+ dst = dst + (height - 1) * dstRowStride;
+ dstRowStride = -dstRowStride;
+ }
+
+ for (i = 0; i < height; i++) {
+ GLuint *dst4 = (GLuint *) dst;
+ for (j = 0; j < width; j++) {
+ dst4[j] = PACK_COLOR_8888(src[j*4+3], src[j*4+0],
+ src[j*4+1], src[j*4+2]);
+ }
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
+}
+
+
+/**
+ * Handle a common case of drawing a format/type combination that
+ * exactly matches the renderbuffer format.
+ */
+static void
+fast_draw_generic_pixels(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address2d(unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(unpack, width, format, type);
+ const GLint rowLength = width * _mesa_get_format_bytes(rb->Format);
+ GLint i;
+ GLubyte *dst;
+ GLint dstRowStride;
+
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
+ GL_MAP_WRITE_BIT, &dst, &dstRowStride);
+
+ if (!dst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ if (ctx->Pixel.ZoomY == -1.0f) {
+ dst = dst + (height - 1) * dstRowStride;
+ dstRowStride = -dstRowStride;
+ }
+
+ for (i = 0; i < height; i++) {
+ memcpy(dst, src, rowLength);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
+}
+
/**
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
static GLboolean
-fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
+fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *userUnpack,
const GLvoid *pixels)
{
- const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- GLenum rbType;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLboolean simpleZoom;
- GLint yStep; /* +1 or -1 */
struct gl_pixelstore_attrib unpack;
- GLint destX, destY, drawWidth, drawHeight; /* post clipping */
if (!rb)
return GL_TRUE; /* no-op */
- rbType = rb->DataType;
-
- if ((swrast->_RasterMask & ~CLIP_BIT) ||
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 1 ||
+ (swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
userUnpack->SwapBytes ||
+ ctx->Pixel.ZoomX != 1.0f ||
+ fabsf(ctx->Pixel.ZoomY) != 1.0f ||
ctx->_ImageTransferState) {
/* can't handle any of those conditions */
return GL_FALSE;
}
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0;
- _swrast_span_default_attribs(ctx, &span);
-
- /* copy input params since clipping may change them */
unpack = *userUnpack;
- destX = x;
- destY = y;
- drawWidth = width;
- drawHeight = height;
-
- /* check for simple zooming and clipping */
- if (ctx->Pixel.ZoomX == 1.0F &&
- (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
- if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
- &drawWidth, &drawHeight, &unpack)) {
- /* image was completely clipped: no-op, all done */
- return GL_TRUE;
- }
- simpleZoom = GL_TRUE;
- yStep = (GLint) ctx->Pixel.ZoomY;
- ASSERT(yStep == 1 || yStep == -1);
- }
- else {
- /* non-simple zooming */
- simpleZoom = GL_FALSE;
- yStep = 1;
- if (unpack.RowLength == 0)
- unpack.RowLength = width;
- }
- /*
- * Ready to draw!
- */
-
- if (format == GL_RGBA && type == rbType) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
- height, format, type, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(&unpack, width,
- format, type);
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += srcStride;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- span.x = destX;
- span.y = destY + row;
- span.end = drawWidth;
- span.array->ChanType = rbType;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
- src += srcStride;
- }
- span.array->ChanType = CHAN_TYPE;
- }
+ /* clipping */
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, &unpack)) {
+ /* image was completely clipped: no-op, all done */
return GL_TRUE;
}
- if (format == GL_RGB && type == rbType) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
- height, format, type, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(&unpack, width,
- format, type);
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += srcStride;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- span.array->ChanType = rbType;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
- src += srcStride;
- destY++;
- }
- span.array->ChanType = CHAN_TYPE;
- }
+ if (format == GL_RGB &&
+ type == GL_UNSIGNED_BYTE &&
+ (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
+ rb->Format == MESA_FORMAT_B8G8R8A8_UNORM)) {
+ fast_draw_rgb_ubyte_pixels(ctx, rb, x, y, width, height,
+ &unpack, pixels);
return GL_TRUE;
}
- /* Remaining cases haven't been tested with alignment != 1 */
- if (userUnpack->Alignment != 1)
- return GL_FALSE;
-
- if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
- if (simpleZoom) {
- /* no zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLchan rgb[MAX_WIDTH][3];
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLchan rgb[MAX_WIDTH][3];
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
- src += unpack.RowLength;
- destY++;
- }
- }
+ if (format == GL_RGBA &&
+ type == GL_UNSIGNED_BYTE &&
+ (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
+ rb->Format == MESA_FORMAT_B8G8R8A8_UNORM)) {
+ fast_draw_rgba_ubyte_pixels(ctx, rb, x, y, width, height,
+ &unpack, pixels);
return GL_TRUE;
}
- if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
- if (simpleZoom) {
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLint i;
- const GLchan *ptr = src;
- for (i = 0;i<drawWidth;i++) {
- span.array->rgba[i][0] = *ptr;
- span.array->rgba[i][1] = *ptr;
- span.array->rgba[i][2] = *ptr++;
- span.array->rgba[i][3] = *ptr++;
- }
- rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba, NULL);
- src += unpack.RowLength*2;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- const GLchan *ptr = src;
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- span.array->rgba[i][0] = *ptr;
- span.array->rgba[i][1] = *ptr;
- span.array->rgba[i][2] = *ptr++;
- span.array->rgba[i][3] = *ptr++;
- }
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba);
- src += unpack.RowLength*2;
- destY++;
- }
- }
+ if (_mesa_format_matches_format_and_type(rb->Format, format, type,
+ ctx->Unpack.SwapBytes, NULL)) {
+ fast_draw_generic_pixels(ctx, rb, x, y, width, height,
+ format, type, &unpack, pixels);
return GL_TRUE;
}
- if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
- const GLubyte *src = (const GLubyte *) pixels
- + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
- if (ctx->Visual.rgbMode && rbType == GL_UNSIGNED_BYTE) {
- /* convert ubyte/CI data to ubyte/RGBA */
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->rgba8);
- rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba8, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- }
- else {
- /* ubyte/CI to ubyte/RGBA with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->rgba8);
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba8);
- src += unpack.RowLength;
- destY++;
- }
- }
- return GL_TRUE;
- }
- else if (!ctx->Visual.rgbMode && rbType == GL_UNSIGNED_INT) {
- /* write CI data to CI frame buffer */
- GLint row;
- if (simpleZoom) {
- for (row = 0; row < drawHeight; row++) {
- GLuint index32[MAX_WIDTH];
- GLint col;
- for (col = 0; col < drawWidth; col++)
- index32[col] = src[col];
- rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- return GL_TRUE;
- }
- }
- }
-
/* can't handle this pixel format and/or data type */
return GL_FALSE;
}
-/*
- * Draw color index image.
- */
-static void
-draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLint imgX = x, imgY = y;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLint row, skipPixels;
- SWspan span;
-
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_INDEX;
- _swrast_span_default_attribs(ctx, &span);
-
- /*
- * General solution
- */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- ASSERT(spanWidth <= MAX_WIDTH);
- for (row = 0; row < height; row++) {
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_COLOR_INDEX, type,
- row, skipPixels);
- _mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
- span.array->index, type, source, unpack,
- ctx->_ImageTransferState);
-
- /* These may get changed during writing/clipping */
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
-
- if (zoom)
- _swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
- else
- _swrast_write_index_span(ctx, &span);
- }
- skipPixels += spanWidth;
- }
-}
-
-
-
/*
* Draw stencil image.
*/
static void
-draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
+draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- GLint skipPixels;
-
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- const GLint spanY = y + row;
- GLstencil values[MAX_WIDTH];
- GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
- ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_COLOR_INDEX, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
- spanX, spanY, values);
- }
- else {
- _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
- }
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
+ const GLenum destType = GL_UNSIGNED_BYTE;
+ GLint row;
+ GLubyte *values;
+
+ values = malloc(width * sizeof(GLubyte));
+ if (!values) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ for (row = 0; row < height; row++) {
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_STENCIL_INDEX, type,
+ row, 0);
+ _mesa_unpack_stencil_span(ctx, width, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, x, y, width,
+ x, y, values);
+ }
+ else {
+ _swrast_write_stencil_span(ctx, width, x, y, values);
}
- skipPixels += spanWidth;
+
+ y++;
}
+
+ free(values);
}
* Draw depth image.
*/
static void
-draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
+draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ = ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0f || ctx->Pixel.ZoomY != 1.0f;
SWspan span;
INIT_SPAN(span, GL_BITMAP);
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
- && ctx->Visual.rgbMode
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
- && ctx->Visual.rgbMode
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
- /* in case width > MAX_WIDTH do the copy in chunks */
+ /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
GLint row;
- ASSERT(span.end <= MAX_WIDTH);
+ assert(span.end <= SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
if (zoom) {
_swrast_write_zoomed_depth_span(ctx, x, y, &span);
}
- else if (ctx->Visual.rgbMode) {
- _swrast_write_rgba_span(ctx, &span);
- }
else {
- _swrast_write_index_span(ctx, &span);
+ _swrast_write_rgba_span(ctx, &span);
}
}
skipPixels += spanWidth;
* Draw RGBA image.
*/
static void
-draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
+draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLint imgX = x, imgY = y;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLfloat *convImage = NULL;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLbitfield transferOps = ctx->_ImageTransferState;
SWspan span;
return;
}
+ swrast_render_start(ctx);
+
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
-
- if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
- /* Convolution has to be handled specially. We'll create an
- * intermediate image, applying all pixel transfer operations
- * up to convolution. Then we'll convolve the image. Then
- * we'll proceed with the rest of the transfer operations and
- * rasterize the image.
- */
- GLint row;
- GLfloat *dest, *tmpImage;
-
- tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
- return;
- }
- convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!convImage) {
- free(tmpImage);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
- return;
- }
-
- /* Unpack the image and apply transfer ops up to convolution */
- dest = tmpImage;
- for (row = 0; row < height; row++) {
- const GLvoid *source = _mesa_image_address2d(unpack,
- pixels, width, height, format, type, row, 0);
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA, (GLfloat *) dest,
- format, type, source, unpack,
- transferOps & IMAGE_PRE_CONVOLUTION_BITS);
- dest += width * 4;
- }
-
- /* do convolution */
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
+ span.arrayAttribs = VARYING_BIT_COL0; /* we're fill in COL0 attrib values */
+
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 0) {
+ GLenum datatype = _mesa_get_format_datatype(
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->Format);
+ if (datatype != GL_FLOAT &&
+ ctx->Color.ClampFragmentColor != GL_FALSE) {
+ /* need to clamp colors before applying fragment ops */
+ transferOps |= IMAGE_CLAMP_BIT;
}
- free(tmpImage);
-
- /* continue transfer ops and draw the convolved image */
- unpack = &ctx->DefaultPacking;
- pixels = convImage;
- format = GL_RGBA;
- type = GL_FLOAT;
- transferOps &= IMAGE_POST_CONVOLUTION_BITS;
- }
- else if (ctx->Pixel.Convolution1DEnabled) {
- /* we only want to apply 1D convolution to glTexImage1D */
- transferOps &= ~(IMAGE_CONVOLUTION_BIT |
- IMAGE_POST_CONVOLUTION_SCALE_BIAS);
- }
-
- if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
- ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
- ctx->Color.ClampFragmentColor != GL_FALSE) {
- /* need to clamp colors before applying fragment ops */
- transferOps |= IMAGE_CLAMP_BIT;
}
/*
* General solution
*/
{
- const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
- || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
- const GLint srcStride
- = _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
/* use span array for temp color storage */
- GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
+ void *tempImage = NULL;
+
+ /* We have to deal with GL_COLOR_INDEX manually because
+ * _mesa_format_convert does not handle this format. So what we do here is
+ * convert it to RGBA ubyte first and then convert from that to dst as
+ * usual.
+ */
+ if (format == GL_COLOR_INDEX) {
+ /* This will handle byte swapping and transferops if needed */
+ tempImage =
+ _mesa_unpack_color_index_to_rgba_ubyte(ctx, 2,
+ pixels, format, type,
+ width, height, 1,
+ unpack,
+ transferOps);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ transferOps = 0;
+ pixels = tempImage;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ } else if (unpack->SwapBytes) {
+ /* We have to handle byte-swapping scenarios before calling
+ * _mesa_format_convert
+ */
+ GLint swapSize = _mesa_sizeof_packed_type(type);
+ if (swapSize == 2 || swapSize == 4) {
+ int imageStride = _mesa_image_image_stride(unpack, width, height, format, type);
+
+ tempImage = malloc(imageStride);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ _mesa_swap_bytes_2d_image(format, type, unpack,
+ width, height, tempImage, pixels);
- /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+ pixels = tempImage;
+ }
+ }
+
+ const GLint srcStride
+ = _mesa_image_row_stride(unpack, width, format, type);
+
+ /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
const GLubyte *source
= (const GLubyte *) _mesa_image_address2d(unpack, pixels,
width, height, format,
type, 0, skipPixels);
GLint row;
+ /* get image row as float/RGBA */
+ uint32_t srcMesaFormat = _mesa_format_from_format_and_type(format, type);
for (row = 0; row < height; row++) {
- /* get image row as float/RGBA */
- _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
- format, type, source, unpack,
- transferOps);
- /* draw the span */
- if (!sink) {
- /* Set these for each row since the _swrast_write_* functions
- * may change them while clipping/rendering.
- */
- span.array->ChanType = GL_FLOAT;
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
- span.arrayMask = arrayMask;
- span.interpMask = interpMask;
- if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
- }
+ int dstRowStride = 4 * width * sizeof(float);
+ _mesa_format_convert(rgba, RGBA32_FLOAT, dstRowStride,
+ (void*)source, srcMesaFormat, srcStride,
+ spanWidth, 1, NULL);
+ if (transferOps)
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, spanWidth, (GLfloat (*)[4])rgba);
+ /* Set these for each row since the _swrast_write_* functions
+ * may change them while clipping/rendering.
+ */
+ span.array->ChanType = GL_FLOAT;
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+ span.arrayMask = arrayMask;
+ span.interpMask = interpMask;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
source += srcStride;
} /* for row */
/* XXX this is ugly/temporary, to undo above change */
span.array->ChanType = CHAN_TYPE;
+
+ free(tempImage);
}
- if (convImage) {
- free(convImage);
+ swrast_render_finish(ctx);
+}
+
+
+/**
+ * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_Z24_UNORM_S8_UINT
+ * renderbuffer. No masking, zooming, scaling, etc.
+ */
+static void
+fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLenum format = GL_DEPTH_STENCIL_EXT;
+ const GLenum type = GL_UNSIGNED_INT_24_8;
+ struct gl_renderbuffer *rb =
+ ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLubyte *src, *dst;
+ GLint srcRowStride, dstRowStride;
+ GLint i;
+
+ src = _mesa_image_address2d(unpack, pixels, width, height,
+ format, type, 0, 0);
+ srcRowStride = _mesa_image_row_stride(unpack, width, format, type);
+
+ dst = _swrast_pixel_address(rb, x, y);
+ dstRowStride = srb->RowStride;
+
+ for (i = 0; i < height; i++) {
+ _mesa_pack_uint_24_8_depth_stencil_row(rb->Format, width,
+ (const GLuint *) src, dst);
+ dst += dstRowStride;
+ src += srcRowStride;
}
}
+
/**
* This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
* The only per-pixel operations that apply are depth scale/bias,
* color buffer(s).
*/
static void
-draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
+ = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
- const GLuint stencilType = (STENCIL_BITS == 8) ?
- GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ const GLenum stencilType = GL_UNSIGNED_BYTE;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
struct gl_renderbuffer *depthRb, *stencilRb;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
- ASSERT(depthRb);
- ASSERT(stencilRb);
+ assert(depthRb);
+ assert(stencilRb);
- if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- depthRb == stencilRb &&
+ if (depthRb == stencilRb &&
+ (depthRb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM ||
+ depthRb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) &&
+ type == GL_UNSIGNED_INT_24_8 &&
!scaleOrBias &&
!zoom &&
ctx->Depth.Mask &&
(stencilMask & 0xff) == 0xff) {
- /* This is the ideal case.
- * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
- * Plus, no pixel transfer ops, zooming, or masking needed.
- */
- GLint i;
- for (i = 0; i < height; i++) {
- const GLuint *src = (const GLuint *)
- _mesa_image_address2d(&clippedUnpack, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
- depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
- }
+ fast_draw_depth_stencil(ctx, x, y, width, height,
+ &clippedUnpack, pixels);
}
else {
/* sub-optimal cases:
* Separate depth/stencil buffers, or pixel transfer ops required.
*/
/* XXX need to handle very wide images (skippixels) */
+ GLuint *zValues; /* 32-bit Z values */
GLint i;
- depthRb = ctx->DrawBuffer->_DepthBuffer;
- stencilRb = ctx->DrawBuffer->_StencilBuffer;
+ zValues = malloc(width * sizeof(GLuint));
+ if (!zValues) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
- if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
- /* fast path 24-bit zbuffer */
- GLuint zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 8;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
- /* fast path 16-bit zbuffer */
- GLushort zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 16;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ _mesa_unpack_depth_span(ctx, width,
+ GL_UNSIGNED_INT, /* dest type */
+ zValues, /* dest addr */
+ 0xffffffff, /* depth max */
+ type, /* src type */
+ depthStencilSrc, /* src addr */
+ &clippedUnpack);
+ if (zoom) {
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
+ y + i, zValues);
}
else {
- /* general case */
- GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
- _mesa_unpack_depth_span(ctx, width,
- depthRb->DataType, zValues, depthMax,
- type, depthStencilSrc, &clippedUnpack);
- if (zoom) {
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
- y + i, zValues);
- }
- else {
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
+ GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
+ _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
}
}
if (stencilMask != 0x0) {
- GLstencil stencilValues[MAX_WIDTH];
+ GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
+
+ free(zValues);
}
}
* By time we get here, all error checking will have been done.
*/
void
-_swrast_DrawPixels( GLcontext *ctx,
+_swrast_DrawPixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
*/
_mesa_set_vp_override(ctx, GL_TRUE);
- swrast_render_start(ctx);
-
if (ctx->NewState)
_mesa_update_state(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
- pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
- if (!pixels) {
- swrast_render_finish(ctx);
- _mesa_set_vp_override(ctx, save_vp_override);
- return;
- }
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ if (!pixels) {
+ _mesa_set_vp_override(ctx, save_vp_override);
+ return;
+ }
+ /*
+ * By time we get here, all error checking should have been done.
+ */
switch (format) {
case GL_STENCIL_INDEX:
+ swrast_render_start(ctx);
draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
+ swrast_render_finish(ctx);
break;
case GL_DEPTH_COMPONENT:
+ swrast_render_start(ctx);
draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
- break;
- case GL_COLOR_INDEX:
- if (ctx->Visual.rgbMode)
- draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels);
- else
- draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels);
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
+ swrast_render_finish(ctx);
break;
case GL_DEPTH_STENCIL_EXT:
- draw_depth_stencil_pixels(ctx, x, y, width, height,
- type, unpack, pixels);
+ swrast_render_start(ctx);
+ draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
+ swrast_render_finish(ctx);
break;
default:
- _mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
- /* don't return yet, clean-up */
+ /* all other formats should be color formats */
+ draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
}
- swrast_render_finish(ctx);
_mesa_set_vp_override(ctx, save_vp_override);
_mesa_unmap_pbo_source(ctx, unpack);