mesa/core: Add definitions and translations for EXT_texture_sRGB_R8
[mesa.git] / src / mesa / swrast / s_fog.c
index 433fc4a4d0cfb5978f2b625d2f983d52ad17e8b8..33da09b618db7c0a9cf1fc64e675c673d277edd5 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5.2
  *
  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
+#include "c99_math.h"
+#include "main/errors.h"
+#include "main/glheader.h"
+#include "main/macros.h"
 
 #include "s_context.h"
 #include "s_fog.h"
@@ -36,7 +36,7 @@
  * Used to convert current raster distance to a fog factor in [0,1].
  */
 GLfloat
-_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
+_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z)
 {
    GLfloat d, f;
 
@@ -50,12 +50,12 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
       return CLAMP(f, 0.0F, 1.0F);
    case GL_EXP:
       d = ctx->Fog.Density;
-      f = EXPF(-d * z);
+      f = expf(-d * z);
       f = CLAMP(f, 0.0F, 1.0F);
       return f;
    case GL_EXP2:
       d = ctx->Fog.Density;
-      f = EXPF(-(d * d * z * z));
+      f = expf(-(d * d * z * z));
       f = CLAMP(f, 0.0F, 1.0F);
       return f;
    default:
@@ -65,32 +65,62 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
 }
 
 
+#define LINEAR_FOG(f, coord)  f = (fogEnd - coord) * fogScale
+
+#define EXP_FOG(f, coord)  f = expf(density * coord)
+
+#define EXP2_FOG(f, coord)                             \
+do {                                                   \
+   GLfloat tmp = negDensitySquared * coord * coord;    \
+   if (tmp < FLT_MIN_10_EXP)                           \
+      tmp = FLT_MIN_10_EXP;                            \
+   f = expf(tmp);                                      \
+ } while(0)
+
+
+#define BLEND_FOG(f, coord)  f = coord
+
+
+
 /**
  * Template code for computing fog blend factor and applying it to colors.
  * \param TYPE  either GLubyte, GLushort or GLfloat.
  * \param COMPUTE_F  code to compute the fog blend factor, f.
  */
-#define FOG_LOOP(TYPE, COMPUTE_F)                                      \
-do {                                                                   \
-   const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];       \
-   GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];            \
-   const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;\
-   GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;    \
-   GLuint i;                                                           \
-   for (i = 0; i < span->end; i++) {                                   \
-      GLfloat f, oneMinusF;                                            \
-      COMPUTE_F;                                                       \
-      f = CLAMP(f, 0.0F, 1.0F);                                                \
-      oneMinusF = 1.0F - f;                                            \
-      rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
-      rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
-      rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
-      fogCoord += fogStep;                                             \
-      w += wStep;                                                      \
-   }                                                                   \
-} while (0)
-
-
+#define FOG_LOOP(TYPE, FOG_FUNC)                                               \
+if (span->arrayAttribs & VARYING_BIT_FOGC) {                                   \
+   GLuint i;                                                                   \
+   for (i = 0; i < span->end; i++) {                                           \
+      const GLfloat fogCoord = span->array->attribs[VARYING_SLOT_FOGC][i][0];  \
+      const GLfloat c = fabsf(fogCoord);                                       \
+      GLfloat f, oneMinusF;                                                    \
+      FOG_FUNC(f, c);                                                          \
+      f = CLAMP(f, 0.0F, 1.0F);                                                        \
+      oneMinusF = 1.0F - f;                                                    \
+      rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog);         \
+      rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog);         \
+      rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog);         \
+   }                                                                           \
+}                                                                              \
+else {                                                                         \
+   const GLfloat fogStep = span->attrStepX[VARYING_SLOT_FOGC][0];              \
+   GLfloat fogCoord = span->attrStart[VARYING_SLOT_FOGC][0];                   \
+   const GLfloat wStep = span->attrStepX[VARYING_SLOT_POS][3];                 \
+   GLfloat w = span->attrStart[VARYING_SLOT_POS][3];                           \
+   GLuint i;                                                                   \
+   for (i = 0; i < span->end; i++) {                                           \
+      const GLfloat c = fabsf(fogCoord) / w;                                   \
+      GLfloat f, oneMinusF;                                                    \
+      FOG_FUNC(f, c);                                                          \
+      f = CLAMP(f, 0.0F, 1.0F);                                                        \
+      oneMinusF = 1.0F - f;                                                    \
+      rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog);         \
+      rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog);         \
+      rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog);         \
+      fogCoord += fogStep;                                                     \
+      w += wStep;                                                              \
+   }                                                                           \
+}
 
 /**
  * Apply fog to a span of RGBA pixels.
@@ -100,25 +130,24 @@ do {                                                                      \
  * _PreferPixelFog should be in sync with that state!
  */
 void
-_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
+_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
 {
-   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+   const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
    GLfloat rFog, gFog, bFog;
-   const GLuint haveW = (span->interpMask & SPAN_W);
 
-   ASSERT(swrast->_FogEnabled);
-   ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
-   ASSERT(span->arrayMask & SPAN_RGBA);
+   assert(swrast->_FogEnabled);
+   assert(span->arrayMask & SPAN_RGBA);
 
+   /* compute (scaled) fog color */
    if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-      rFog = ctx->Fog.Color[RCOMP] * 255.0;
-      gFog = ctx->Fog.Color[GCOMP] * 255.0;
-      bFog = ctx->Fog.Color[BCOMP] * 255.0;
+      rFog = ctx->Fog.Color[RCOMP] * 255.0F;
+      gFog = ctx->Fog.Color[GCOMP] * 255.0F;
+      bFog = ctx->Fog.Color[BCOMP] * 255.0F;
    }
    else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
-      rFog = ctx->Fog.Color[RCOMP] * 65535.0;
-      gFog = ctx->Fog.Color[GCOMP] * 65535.0;
-      bFog = ctx->Fog.Color[BCOMP] * 65535.0;
+      rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
+      gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
+      bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
    }
    else {
       rFog = ctx->Fog.Color[RCOMP];
@@ -126,163 +155,6 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
       bFog = ctx->Fog.Color[BCOMP];
    }
 
-
-   /* NOTE: if haveW is true, that means the fog start/step values are
-    * perspective-corrected and we have to divide each fog coord by W.
-    */
-
-   /* we need to compute fog blend factors */
-   if (swrast->_PreferPixelFog) {
-      /* The span's fog values are fog coordinates, now compute blend factors
-       * and blend the fragment colors with the fog color.
-       */
-      const GLfloat fogEnd = ctx->Fog.End;
-      const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
-         ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
-      const GLfloat density = -ctx->Fog.Density;
-      const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
-
-      switch (swrast->_FogMode) {
-      case GL_LINEAR:
-#define COMPUTE_F  f = (fogEnd - FABSF(fogCoord) / w) * fogScale;
-         if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-            GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
-            FOG_LOOP(GLubyte, COMPUTE_F);
-         }
-         else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
-            GLushort (*rgba)[4] = span->array->color.sz2.rgba;
-            FOG_LOOP(GLushort, COMPUTE_F);
-         }
-         else {
-            GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
-            ASSERT(span->array->ChanType == GL_FLOAT);
-            FOG_LOOP(GLfloat, COMPUTE_F);
-         }
-#undef COMPUTE_F
-         break;
-
-      case GL_EXP:
-#define COMPUTE_F  f = EXPF(density * FABSF(fogCoord) / w);
-         if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-            GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
-            FOG_LOOP(GLubyte, COMPUTE_F);
-         }
-         else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
-            GLushort (*rgba)[4] = span->array->color.sz2.rgba;
-            FOG_LOOP(GLushort, COMPUTE_F);
-         }
-         else {
-            GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
-            ASSERT(span->array->ChanType == GL_FLOAT);
-            FOG_LOOP(GLfloat, COMPUTE_F);
-         }
-#undef COMPUTE_F
-         break;
-
-      case GL_EXP2:
-#define COMPUTE_F  const GLfloat coord = fogCoord / w; \
-                   GLfloat tmp = negDensitySquared * coord * coord; \
-                   if (tmp < FLT_MIN_10_EXP) \
-                      tmp = FLT_MIN_10_EXP; \
-                   f = EXPF(tmp);
-         if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-            GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
-            FOG_LOOP(GLubyte, COMPUTE_F);
-         }
-         else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
-            GLushort (*rgba)[4] = span->array->color.sz2.rgba;
-            FOG_LOOP(GLushort, COMPUTE_F);
-         }
-         else {
-            GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
-            ASSERT(span->array->ChanType == GL_FLOAT);
-            FOG_LOOP(GLfloat, COMPUTE_F);
-         }
-#undef COMPUTE_F
-         break;
-
-      default:
-         _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
-         return;
-      }
-   }
-   else if (span->arrayMask & SPAN_FOG) {
-      /* The span's fog array values are blend factors.
-       * They were previously computed per-vertex.
-       */
-      GLuint i;
-      if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-         GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
-         for (i = 0; i < span->end; i++) {
-            const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
-            const GLfloat oneMinusF = 1.0F - f;
-            rgba[i][RCOMP] = (GLubyte) (f * rgba[i][RCOMP] + oneMinusF * rFog);
-            rgba[i][GCOMP] = (GLubyte) (f * rgba[i][GCOMP] + oneMinusF * gFog);
-            rgba[i][BCOMP] = (GLubyte) (f * rgba[i][BCOMP] + oneMinusF * bFog);
-         }
-      }
-      else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
-         GLushort (*rgba)[4] = span->array->color.sz2.rgba;
-         for (i = 0; i < span->end; i++) {
-            const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
-            const GLfloat oneMinusF = 1.0F - f;
-            rgba[i][RCOMP] = (GLushort) (f * rgba[i][RCOMP] + oneMinusF * rFog);
-            rgba[i][GCOMP] = (GLushort) (f * rgba[i][GCOMP] + oneMinusF * gFog);
-            rgba[i][BCOMP] = (GLushort) (f * rgba[i][BCOMP] + oneMinusF * bFog);
-         }
-      }
-      else {
-         GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
-         ASSERT(span->array->ChanType == GL_FLOAT);
-         for (i = 0; i < span->end; i++) {
-            const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
-            const GLfloat oneMinusF = 1.0F - f;
-            rgba[i][RCOMP] = f * rgba[i][RCOMP] + oneMinusF * rFog;
-            rgba[i][GCOMP] = f * rgba[i][GCOMP] + oneMinusF * gFog;
-            rgba[i][BCOMP] = f * rgba[i][BCOMP] + oneMinusF * bFog;
-         }
-      }
-
-   }
-   else {
-      /* The span's fog start/step values are blend factors.
-       * They were previously computed per-vertex.
-       */
-#define COMPUTE_F f = fogCoord / w;
-      if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-         GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
-         FOG_LOOP(GLubyte, COMPUTE_F);
-      }
-      else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
-         GLushort (*rgba)[4] = span->array->color.sz2.rgba;
-         FOG_LOOP(GLushort, COMPUTE_F);
-      }
-      else {
-         GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
-         ASSERT(span->array->ChanType == GL_FLOAT);
-         FOG_LOOP(GLfloat, COMPUTE_F);
-      }
-#undef COMPUTE_F
-   }
-}
-
-
-/**
- * As above, but color index mode.
- */
-void
-_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
-{
-   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   const GLuint haveW = (span->interpMask & SPAN_W);
-   const GLuint fogIndex = (GLuint) ctx->Fog.Index;
-   GLuint *index = span->array->index;
-
-   ASSERT(swrast->_FogEnabled);
-   ASSERT(span->arrayMask & SPAN_INDEX);
-   ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
-
-   /* we need to compute fog blend factors */
    if (swrast->_PreferPixelFog) {
       /* The span's fog values are fog coordinates, now compute blend factors
        * and blend the fragment colors with the fog color.
@@ -293,92 +165,81 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
             const GLfloat fogEnd = ctx->Fog.End;
             const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
                ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
-            const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
-            GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
-            const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
-            GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
-            GLuint i;
-            for (i = 0; i < span->end; i++) {
-               GLfloat f = (fogEnd - fogCoord / w) * fogScale;
-               f = CLAMP(f, 0.0F, 1.0F);
-               index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
-               fogCoord += fogStep;
-               w += wStep;
+            if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+               GLubyte (*rgba)[4] = span->array->rgba8;
+               FOG_LOOP(GLubyte, LINEAR_FOG);
+            }
+            else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+               GLushort (*rgba)[4] = span->array->rgba16;
+               FOG_LOOP(GLushort, LINEAR_FOG);
+            }
+            else {
+               GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
+               assert(span->array->ChanType == GL_FLOAT);
+               FOG_LOOP(GLfloat, LINEAR_FOG);
             }
          }
          break;
+
       case GL_EXP:
          {
             const GLfloat density = -ctx->Fog.Density;
-            const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
-            GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
-            const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
-            GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
-            GLuint i;
-            for (i = 0; i < span->end; i++) {
-               GLfloat f = EXPF(density * fogCoord / w);
-               f = CLAMP(f, 0.0F, 1.0F);
-               index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
-               fogCoord += fogStep;
-               w += wStep;
+            if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+               GLubyte (*rgba)[4] = span->array->rgba8;
+               FOG_LOOP(GLubyte, EXP_FOG);
+            }
+            else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+               GLushort (*rgba)[4] = span->array->rgba16;
+               FOG_LOOP(GLushort, EXP_FOG);
+            }
+            else {
+               GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
+               assert(span->array->ChanType == GL_FLOAT);
+               FOG_LOOP(GLfloat, EXP_FOG);
             }
          }
          break;
+
       case GL_EXP2:
          {
             const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
-            const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
-            GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
-            const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
-            GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
-            GLuint i;
-            for (i = 0; i < span->end; i++) {
-               const GLfloat coord = fogCoord / w;
-               GLfloat tmp = negDensitySquared * coord * coord;
-               GLfloat f;
-#if defined(__alpha__) || defined(__alpha)
-               /* XXX this underflow check may be needed for other systems*/
-               if (tmp < FLT_MIN_10_EXP)
-                  tmp = FLT_MIN_10_EXP;
-#endif
-               f = EXPF(tmp);
-               f = CLAMP(f, 0.0F, 1.0F);
-               index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
-               fogCoord += fogStep;
-               w += wStep;
+            if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+               GLubyte (*rgba)[4] = span->array->rgba8;
+               FOG_LOOP(GLubyte, EXP2_FOG);
+            }
+            else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+               GLushort (*rgba)[4] = span->array->rgba16;
+               FOG_LOOP(GLushort, EXP2_FOG);
+            }
+            else {
+               GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
+               assert(span->array->ChanType == GL_FLOAT);
+               FOG_LOOP(GLfloat, EXP2_FOG);
             }
          }
          break;
+
       default:
-         _mesa_problem(ctx, "Bad fog mode in _swrast_fog_ci_span");
+         _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
          return;
       }
    }
-   else if (span->arrayMask & SPAN_FOG) {
-      /* The span's fog array values are blend factors.
-       * They were previously computed per-vertex.
-       */
-      GLuint i;
-      for (i = 0; i < span->end; i++) {
-         const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
-         index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
-      }
-   }
    else {
-      /* The span's fog start/step values are blend factors.
+      /* The span's fog start/step/array values are blend factors in [0,1].
        * They were previously computed per-vertex.
        */
-      const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
-      GLfloat fog = span->attrStart[FRAG_ATTRIB_FOGC][0];
-      const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
-      GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
-      GLuint i;
-      ASSERT(span->interpMask & SPAN_FOG);
-      for (i = 0; i < span->end; i++) {
-         const GLfloat f = fog / w;
-         index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
-         fog += fogStep;
-         w += wStep;
+      if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+         GLubyte (*rgba)[4] = span->array->rgba8;
+         FOG_LOOP(GLubyte, BLEND_FOG);
+      }
+      else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+         GLushort (*rgba)[4] = span->array->rgba16;
+         FOG_LOOP(GLushort, BLEND_FOG);
+      }
+      else {
+         GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
+         assert(span->array->ChanType == GL_FLOAT);
+         FOG_LOOP(GLfloat, BLEND_FOG);
       }
    }
 }