{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_program *program = ctx->FragmentProgram._Current;
- const GLbitfield64 outputsWritten = program->OutputsWritten;
+ const GLbitfield64 outputsWritten = program->info.outputs_written;
struct gl_program_machine *machine = &swrast->FragProgMachine;
GLuint i;
run_program(ctx, span, 0, span->end);
- if (program->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
+ if (program->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;
}
- if (program->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ if (program->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
span->interpMask &= ~SPAN_Z;
span->arrayMask |= SPAN_Z;
}