*/
#include "main/glheader.h"
-#include "main/colormac.h"
+#include "main/macros.h"
#include "main/samplerobj.h"
#include "main/teximage.h"
#include "program/prog_instruction.h"
/* Store result depth/z */
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
- if (depth <= 0.0)
+ if (depth <= 0.0F)
span->array->z[i] = 0;
- else if (depth >= 1.0)
+ else if (depth >= 1.0F)
span->array->z[i] = ctx->DrawBuffer->_DepthMax;
else
span->array->z[i] =