if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
/* Clear temporary registers (undefined for ARB_f_p) */
- _mesa_bzero(machine->Temporaries,
- MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
+ memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
}
/* ARB_fragment_coord_conventions */
if (program->OriginUpperLeft)
wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];
if (!program->PixelCenterInteger) {
- wpos[0] += 0.5;
- wpos[1] += 0.5;
+ wpos[0] += 0.5F;
+ wpos[1] += 0.5F;
}
/* Setup pointer to input attributes */
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
/* Store front/back facing value */
- machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing;
+ machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
}
machine->CurElement = col;