#include "s_fragprog.h"
#include "s_span.h"
+/**
+ * \brief Should swrast use a fragment program?
+ *
+ * \return true if the current fragment program exists and is not the fixed
+ * function fragment program
+ */
+GLboolean
+_swrast_use_fragment_program(struct gl_context *ctx)
+{
+ struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ return fp && !(fp == ctx->FragmentProgram._TexEnvProgram
+ && fp->Base.NumInstructions == 0);
+}
/**
* Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
* and return results in 'colorOut'.
*/
-static INLINE void
+static inline void
swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
{
if (swizzle == SWIZZLE_NOOP) {
else if (depth >= 1.0)
span->array->z[i] = ctx->DrawBuffer->_DepthMax;
else
- span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
+ span->array->z[i] =
+ (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
}
}
else {