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mesa: Fix GL_LUMINANCE handling for textures in glGetTexImage
[mesa.git]
/
src
/
mesa
/
swrast
/
s_fragprog.h
diff --git
a/src/mesa/swrast/s_fragprog.h
b/src/mesa/swrast/s_fragprog.h
index 689d3fc82e4a79fc5adcb525803ea03731713215..ac1f5ff4cf41e214f9892be4cb7f5515ea7de930 100644
(file)
--- a/
src/mesa/swrast/s_fragprog.h
+++ b/
src/mesa/swrast/s_fragprog.h
@@
-27,9
+27,12
@@
#define S_FRAGPROG_H
-#include "main/mtypes.h"
#include "s_span.h"
+struct gl_context;
+
+GLboolean
+_swrast_use_fragment_program(struct gl_context *ctx);
extern void
_swrast_exec_fragment_program(struct gl_context *ctx, SWspan *span);