-/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
#include "macros.h"
-#include "mmath.h"
-#include "vb.h"
#include "s_aaline.h"
-#include "s_pb.h"
#include "s_context.h"
#include "s_depth.h"
-#include "s_lines.h"
#include "s_feedback.h"
-
-
-
-/**********************************************************************/
-/***** Rasterization *****/
-/**********************************************************************/
+#include "s_lines.h"
+#include "s_span.h"
/*
- * There are 4 pairs (RGBA, CI) of line drawing functions:
- * 1. simple: width=1 and no special rasterization functions (fastest)
- * 2. flat: width=1, non-stippled, flat-shaded, any raster operations
- * 3. smooth: width=1, non-stippled, smooth-shaded, any raster operations
- * 4. general: any other kind of line (slowest)
+ * Init the mask[] array to implement a line stipple.
*/
-
-
-
-/* Flat, color index line */
-static void flat_ci_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
-
- PB_SET_INDEX( PB, vert0->index );
-
-#define INTERP_XY 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0);
-
-#include "s_linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Flat, color index line with Z interpolation/testing */
-static void flat_ci_z_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- PB_SET_INDEX( PB, vert0->index );
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
-
-#include "s_linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Flat-shaded, RGBA line */
-static void flat_rgba_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- const GLchan *color = vert0->color;
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
-
-#define INTERP_XY 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0);
-
-#include "s_linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Flat-shaded, RGBA line with Z interpolation/testing */
-static void flat_rgba_z_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- const GLchan *color = vert0->color;
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
-
-#include "s_linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth shaded, color index line */
-static void smooth_ci_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLuint *pbi = PB->index;
-
- PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_INDEX 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbi[count] = I; \
- count++;
-
-#include "s_linetemp.h"
-
- PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth shaded, color index line with Z interpolation/testing */
-static void smooth_ci_z_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
+static void
+compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] )
{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLuint *pbi = PB->index;
-
- PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbi[count] = I; \
- count++;
-
-#include "s_linetemp.h"
-
- PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth-shaded, RGBA line */
-static void smooth_rgba_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLchan (*pbrgba)[4] = PB->rgba;
-
- PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++;
-
-#include "s_linetemp.h"
-
- PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth-shaded, RGBA line with Z interpolation/testing */
-static void smooth_rgba_z_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLchan (*pbrgba)[4] = PB->rgba;
-
-
- PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++;
-
-#include "s_linetemp.h"
-
- PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-#define CHECK_FULL(count) \
- if (count >= PB_SIZE-MAX_WIDTH) { \
- PB->count = count; \
- gl_flush_pb(ctx); \
- count = PB->count; \
- }
-
-
-
-/* Smooth shaded, color index, any width, maybe stippled */
-static void general_smooth_ci_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLuint *pbi = PB->index;
-
- PB->mono = GL_FALSE;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbi[count] = I; \
- count++; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
- }
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define XMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X; \
- pby[count] = Y; pby[count+1] = Y+1; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbi[count] = I; pbi[count+1] = I; \
- count += 2; \
- CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X+1; \
- pby[count] = Y; pby[count+1] = Y; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbi[count] = I; pbi[count+1] = I; \
- count += 2; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
+ for (i = 0; i < len; i++) {
+ GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
+ if ((1 << bit) & ctx->Line.StipplePattern) {
+ mask[i] = GL_TRUE;
}
else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbi[count] = I; \
- pbfog[count] = fog0; \
- count++; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
+ mask[i] = GL_FALSE;
}
+ swrast->StippleCounter++;
}
-
- PB->count = count;
- gl_flush_pb(ctx);
}
-/* Flat shaded, color index, any width, maybe stippled */
-static void general_flat_ci_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
+/*
+ * To draw a wide line we can simply redraw the span N times, side by side.
+ */
+static void
+draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- PB_SET_INDEX( PB, vert0->index );
- count = PB->count;
+ const GLint width = (GLint) CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
+ GLint start;
- if (ctx->Line.StippleFlag) {
- /* stippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- count++; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
+ ASSERT(span->end < MAX_WIDTH);
+
+ if (width & 1)
+ start = width / 2;
+ else
+ start = width / 2 - 1;
+
+ if (xMajor) {
+ GLint *y = span->array->y;
+ GLuint i;
+ GLint w;
+ for (w = 0; w < width; w++) {
+ if (w == 0) {
+ for (i = 0; i < span->end; i++)
+ y[i] -= start;
+ }
+ else {
+ for (i = 0; i < span->end; i++)
+ y[i]++;
+ }
+ if (ctx->Visual.rgbMode)
+ _swrast_write_rgba_span(ctx, span);
+ else
+ _swrast_write_index_span(ctx, span);
+ }
}
else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define XMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X; \
- pby[count] = Y; pby[count+1] = Y+1; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- count += 2; \
- CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X+1; \
- pby[count] = Y; pby[count+1] = Y; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- count += 2; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- count++; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
+ GLint *x = span->array->x;
+ GLuint i;
+ GLint w;
+ for (w = 0; w < width; w++) {
+ if (w == 0) {
+ for (i = 0; i < span->end; i++)
+ x[i] -= start;
+ }
+ else {
+ for (i = 0; i < span->end; i++)
+ x[i]++;
+ }
+ if (ctx->Visual.rgbMode)
+ _swrast_write_rgba_span(ctx, span);
+ else
+ _swrast_write_index_span(ctx, span);
}
}
-
- PB->count = count;
- gl_flush_pb(ctx);
}
-static void general_smooth_rgba_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLchan (*pbrgba)[4] = PB->rgba;
-
- PB->mono = GL_FALSE;
+/**********************************************************************/
+/***** Rasterization *****/
+/**********************************************************************/
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count);
+/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/
+#define NAME simple_no_z_ci_line
+#define INTERP_INDEX
+#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span)
#include "s_linetemp.h"
- }
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define XMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X; \
- pby[count] = Y; pby[count+1] = Y+1; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbrgba[count+1][RCOMP] = FixedToInt(r0); \
- pbrgba[count+1][GCOMP] = FixedToInt(g0); \
- pbrgba[count+1][BCOMP] = FixedToInt(b0); \
- pbrgba[count+1][ACOMP] = FixedToInt(a0); \
- count += 2; \
- CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X+1; \
- pby[count] = Y; pby[count+1] = Y; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbrgba[count+1][RCOMP] = FixedToInt(r0); \
- pbrgba[count+1][GCOMP] = FixedToInt(g0); \
- pbrgba[count+1][BCOMP] = FixedToInt(b0); \
- pbrgba[count+1][ACOMP] = FixedToInt(a0); \
- count += 2; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define WIDE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count);
-#include "s_linetemp.h"
- }
- }
-
- PB->count = count;
- gl_flush_pb(ctx);
-}
+/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
+#define NAME simple_no_z_rgba_line
+#define INTERP_RGBA
+#define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span);
+#include "s_linetemp.h"
-static void general_flat_rgba_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLchan *color = vert0->color;
- PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
-#include "s_linetemp.h"
+/* Z, fog, wide, stipple color index line */
+#define NAME ci_line
+#define INTERP_INDEX
+#define INTERP_Z
+#define INTERP_ATTRIBS /* for fog */
+#define RENDER_SPAN(span) \
+ if (ctx->Line.StippleFlag) { \
+ span.arrayMask |= SPAN_MASK; \
+ compute_stipple_mask(ctx, span.end, span.array->mask); \
+ } \
+ if (ctx->Line.Width > 1.0) { \
+ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
+ } \
+ else { \
+ _swrast_write_index_span(ctx, &span); \
}
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
- PB_WRITE_PIXEL(PB, X, Y+1, Z, fog0);
-#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
- PB_WRITE_PIXEL(PB, X+1, Y, Z, fog0);
-#include "s_linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
#include "s_linetemp.h"
- }
- }
-
- gl_flush_pb(ctx);
-}
-/* Flat-shaded, textured, any width, maybe stippled */
-static void flat_textured_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLfloat *pbs = PB->s[0];
- GLfloat *pbt = PB->t[0];
- GLfloat *pbu = PB->u[0];
- GLchan *color = vert0->color;
- PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
- count = PB->count;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0];\
- pbt[count] = fragTexcoord[1];\
- pbu[count] = fragTexcoord[2];\
- count++; \
- CHECK_FULL(count); \
- }
-#include "s_linetemp.h"
+/* Z, fog, wide, stipple RGBA line */
+#define NAME rgba_line
+#define INTERP_RGBA
+#define INTERP_Z
+#define RENDER_SPAN(span) \
+ if (ctx->Line.StippleFlag) { \
+ span.arrayMask |= SPAN_MASK; \
+ compute_stipple_mask(ctx, span.end, span.array->mask); \
+ } \
+ if (ctx->Line.Width > 1.0) { \
+ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
+ } \
+ else { \
+ _swrast_write_rgba_span(ctx, &span); \
}
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0];\
- pbt[count] = fragTexcoord[1];\
- pbu[count] = fragTexcoord[2];\
- count++; \
- CHECK_FULL(count); \
- }
#include "s_linetemp.h"
- }
-
- PB->count = count;
- gl_flush_pb(ctx);
-}
-
-/* Smooth-shaded, textured, any width, maybe stippled */
-static void smooth_textured_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLfloat *pbs = PB->s[0];
- GLfloat *pbt = PB->t[0];
- GLfloat *pbu = PB->u[0];
- GLchan (*pbrgba)[4] = PB->rgba;
-
- PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0]; \
- pbt[count] = fragTexcoord[1]; \
- pbu[count] = fragTexcoord[2]; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count); \
- }
-#include "s_linetemp.h"
+/* General-purpose line (any/all features). */
+#define NAME general_line
+#define INTERP_RGBA
+#define INTERP_Z
+#define INTERP_ATTRIBS
+#define RENDER_SPAN(span) \
+ if (ctx->Line.StippleFlag) { \
+ span.arrayMask |= SPAN_MASK; \
+ compute_stipple_mask(ctx, span.end, span.array->mask); \
+ } \
+ if (ctx->Line.Width > 1.0) { \
+ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
+ } \
+ else { \
+ _swrast_write_rgba_span(ctx, &span); \
}
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0]; \
- pbt[count] = fragTexcoord[1]; \
- pbu[count] = fragTexcoord[2]; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count); \
- }
#include "s_linetemp.h"
- }
- PB->count = count;
- gl_flush_pb(ctx);
-}
-/* Smooth-shaded, multitextured, any width, maybe stippled, separate specular
- * color interpolation.
- */
-static void smooth_multitextured_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
+void
+_swrast_add_spec_terms_line(GLcontext *ctx,
+ const SWvertex *v0, const SWvertex *v1)
{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLchan (*pbrgba)[4] = PB->rgba;
- GLchan (*pbspec)[3] = PB->spec;
-
- PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_SPEC 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbspec[count][RCOMP] = FixedToInt(sr0); \
- pbspec[count][GCOMP] = FixedToInt(sg0); \
- pbspec[count][BCOMP] = FixedToInt(sb0); \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u]._ReallyEnabled) { \
- PB->s[u][0] = fragTexcoord[u][0]; \
- PB->s[u][1] = fragTexcoord[u][1]; \
- PB->s[u][2] = fragTexcoord[u][2]; \
- PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "s_linetemp.h"
- }
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_SPEC 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbspec[count][RCOMP] = FixedToInt(sr0); \
- pbspec[count][GCOMP] = FixedToInt(sg0); \
- pbspec[count][BCOMP] = FixedToInt(sb0); \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u]._ReallyEnabled) { \
- PB->s[u][0] = fragTexcoord[u][0]; \
- PB->s[u][1] = fragTexcoord[u][1]; \
- PB->s[u][2] = fragTexcoord[u][2]; \
- PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "s_linetemp.h"
- }
-
- PB->count = count;
- gl_flush_pb(ctx);
+ SWvertex *ncv0 = (SWvertex *)v0;
+ SWvertex *ncv1 = (SWvertex *)v1;
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[2][4];
+
+ /* save original colors */
+ COPY_CHAN4(cSave[0], ncv0->color);
+ COPY_CHAN4(cSave[1], ncv1->color);
+ /* sum v0 */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* sum v1 */
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
+ /* draw */
+ SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
+ /* restore original colors */
+ COPY_CHAN4( ncv0->attrib[FRAG_ATTRIB_COL0], cSave[0] );
+ COPY_CHAN4( ncv1->attrib[FRAG_ATTRIB_COL0], cSave[1] );
}
-/* Flat-shaded, multitextured, any width, maybe stippled, separate specular
- * color interpolation.
- */
-static void flat_multitextured_line( GLcontext *ctx,
- SWvertex *vert0,
- SWvertex *vert1 )
-{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint count = PB->count;
- GLint *pbx = PB->x;
- GLint *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLfixed *pbfog = PB->fog;
- GLchan (*pbrgba)[4] = PB->rgba;
- GLchan (*pbspec)[3] = PB->spec;
- GLchan *color = vert0->color;
- GLchan sRed = vert0->specular[0];
- GLchan sGreen = vert0->specular[1];
- GLchan sBlue = vert0->specular[2];
-
- PB->mono = GL_FALSE;
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = color[0]; \
- pbrgba[count][GCOMP] = color[1]; \
- pbrgba[count][BCOMP] = color[2]; \
- pbrgba[count][ACOMP] = color[3]; \
- pbspec[count][RCOMP] = sRed; \
- pbspec[count][GCOMP] = sGreen; \
- pbspec[count][BCOMP] = sBlue; \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u]._ReallyEnabled) { \
- PB->s[u][0] = fragTexcoord[u][0]; \
- PB->s[u][1] = fragTexcoord[u][1]; \
- PB->s[u][2] = fragTexcoord[u][2]; \
- PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "s_linetemp.h"
- }
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = color[0]; \
- pbrgba[count][GCOMP] = color[1]; \
- pbrgba[count][BCOMP] = color[2]; \
- pbrgba[count][ACOMP] = color[3]; \
- pbspec[count][RCOMP] = sRed; \
- pbspec[count][GCOMP] = sGreen; \
- pbspec[count][BCOMP] = sBlue; \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u]._ReallyEnabled) { \
- PB->s[u][0] = fragTexcoord[u][0]; \
- PB->s[u][1] = fragTexcoord[u][1]; \
- PB->s[u][2] = fragTexcoord[u][2]; \
- PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "s_linetemp.h"
- }
+#ifdef DEBUG
- PB->count = count;
- gl_flush_pb(ctx);
-}
+/* record the current line function name */
+static const char *lineFuncName = NULL;
+#define USE(lineFunc) \
+do { \
+ lineFuncName = #lineFunc; \
+ /*_mesa_printf("%s\n", lineFuncName);*/ \
+ swrast->Line = lineFunc; \
+} while (0)
+#else
-#ifdef DEBUG
-void
-_mesa_print_line_function(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
+#define USE(lineFunc) swrast->Line = lineFunc
- printf("Line Func == ");
- if (swrast->Line == flat_ci_line)
- printf("flat_ci_line\n");
- else if (swrast->Line == flat_ci_z_line)
- printf("flat_ci_z_line\n");
- else if (swrast->Line == flat_rgba_line)
- printf("flat_rgba_line\n");
- else if (swrast->Line == flat_rgba_z_line)
- printf("flat_rgba_z_line\n");
- else if (swrast->Line == smooth_ci_line)
- printf("smooth_ci_line\n");
- else if (swrast->Line == smooth_ci_z_line)
- printf("smooth_ci_z_line\n");
- else if (swrast->Line == smooth_rgba_line)
- printf("smooth_rgba_line\n");
- else if (swrast->Line == smooth_rgba_z_line)
- printf("smooth_rgba_z_line\n");
- else if (swrast->Line == general_smooth_ci_line)
- printf("general_smooth_ci_line\n");
- else if (swrast->Line == general_flat_ci_line)
- printf("general_flat_ci_line\n");
- else if (swrast->Line == general_smooth_rgba_line)
- printf("general_smooth_rgba_line\n");
- else if (swrast->Line == general_flat_rgba_line)
- printf("general_flat_rgba_line\n");
- else if (swrast->Line == flat_textured_line)
- printf("flat_textured_line\n");
- else if (swrast->Line == smooth_textured_line)
- printf("smooth_textured_line\n");
- else if (swrast->Line == smooth_multitextured_line)
- printf("smooth_multitextured_line\n");
- else if (swrast->Line == flat_multitextured_line)
- printf("flat_multitextured_line\n");
- else
- printf("Driver func %p\n", swrast->Line);
-}
#endif
-/*
+/**
* Determine which line drawing function to use given the current
* rendering context.
*
_swrast_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLboolean rgbmode = ctx->Visual.RGBAflag;
+ const GLboolean rgbmode = ctx->Visual.rgbMode;
+ GLboolean specular = (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
- if (ctx->RenderMode==GL_RENDER) {
+ if (ctx->RenderMode == GL_RENDER) {
if (ctx->Line.SmoothFlag) {
/* antialiased lines */
_swrast_choose_aa_line_function(ctx);
- ASSERT(swrast->Triangle);
+ ASSERT(swrast->Line);
}
- else if (ctx->Texture._ReallyEnabled) {
- if (ctx->Texture._MultiTextureEnabled
- || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
- || ctx->Fog.ColorSumEnabled) {
- /* multi-texture and/or separate specular color */
- if (ctx->Light.ShadeModel==GL_SMOOTH)
- swrast->Line = smooth_multitextured_line;
- else
- swrast->Line = flat_multitextured_line;
- }
- else {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- swrast->Line = smooth_textured_line;
- }
- else {
- swrast->Line = flat_textured_line;
- }
- }
+ else if (ctx->Texture._EnabledCoordUnits
+ || ctx->FragmentProgram._Current
+ || swrast->_FogEnabled
+ || specular) {
+ USE(general_line);
}
- else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- if (rgbmode)
- swrast->Line = general_smooth_rgba_line;
- else
- swrast->Line = general_smooth_ci_line;
- }
- else {
- if (rgbmode)
- swrast->Line = general_flat_rgba_line;
- else
- swrast->Line = general_flat_ci_line;
- }
+ else if (ctx->Depth.Test
+ || ctx->Line.Width != 1.0
+ || ctx->Line.StippleFlag) {
+ /* no texture, but Z, fog, width>1, stipple, etc. */
+ if (rgbmode)
+ USE(rgba_line);
+ else
+ USE(ci_line);
}
else {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- /* Width==1, non-stippled, smooth-shaded */
- if (ctx->Depth.Test || ctx->Fog.Enabled) {
- if (rgbmode)
- swrast->Line = smooth_rgba_z_line;
- else
- swrast->Line = smooth_ci_z_line;
- }
- else {
- if (rgbmode)
- swrast->Line = smooth_rgba_line;
- else
- swrast->Line = smooth_ci_line;
- }
- }
- else {
- /* Width==1, non-stippled, flat-shaded */
- if (ctx->Depth.Test || ctx->Fog.Enabled) {
- if (rgbmode)
- swrast->Line = flat_rgba_z_line;
- else
- swrast->Line = flat_ci_z_line;
- }
- else {
- if (rgbmode)
- swrast->Line = flat_rgba_line;
- else
- swrast->Line = flat_ci_line;
- }
- }
+ ASSERT(!ctx->Depth.Test);
+ ASSERT(ctx->Line.Width == 1.0);
+ /* simple lines */
+ if (rgbmode)
+ USE(simple_no_z_rgba_line);
+ else
+ USE(simple_no_z_ci_line);
}
}
- else if (ctx->RenderMode==GL_FEEDBACK) {
- swrast->Line = gl_feedback_line;
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ USE(_swrast_feedback_line);
}
else {
- /* GL_SELECT mode */
- swrast->Line = gl_select_line;
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ USE(_swrast_select_line);
}
-
- /*_mesa_print_line_function(ctx);*/
}