radeon: Make RADEON_CMDBUF more fine grained.
[mesa.git] / src / mesa / swrast / s_lines.c
index 15ef6233eda8fa3971fe775c2cf1c16fe2086778..23cb9b57eff77489f833680e6eb13416c53b97b7 100644 (file)
@@ -1,6 +1,6 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5.3
+ * Version:  7.1
  *
  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  *
  */
 
 
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
 #include "s_aaline.h"
 #include "s_context.h"
 #include "s_depth.h"
@@ -279,7 +279,11 @@ _swrast_choose_line( GLcontext *ctx )
                || ctx->Line.StippleFlag) {
          /* no texture, but Z, fog, width>1, stipple, etc. */
          if (rgbmode)
+#if CHAN_BITS == 32
+            USE(general_line);
+#else
             USE(rgba_line);
+#endif
          else
             USE(ci_line);
       }