#include "main/glheader.h"
#include "main/context.h"
-#include "main/colormac.h"
#include "main/macros.h"
#include "s_aaline.h"
#include "s_context.h"
ctx->Const.MaxLineWidth);
GLint start;
- ASSERT(span->end < SWRAST_MAX_WIDTH);
+ assert(span->end < SWRAST_MAX_WIDTH);
if (width & 1)
start = width / 2;
if (ctx->Line.SmoothFlag) {
/* antialiased lines */
_swrast_choose_aa_line_function(ctx);
- ASSERT(swrast->Line);
+ assert(swrast->Line);
}
else if (ctx->Texture._EnabledCoordUnits
|| _swrast_use_fragment_program(ctx)
USE(general_line);
}
else if (ctx->Depth.Test
- || ctx->Line.Width != 1.0
+ || ctx->Line.Width != 1.0F
|| ctx->Line.StippleFlag) {
/* no texture, but Z, fog, width>1, stipple, etc. */
#if CHAN_BITS == 32
#endif
}
else {
- ASSERT(!ctx->Depth.Test);
- ASSERT(ctx->Line.Width == 1.0);
+ assert(!ctx->Depth.Test);
+ assert(ctx->Line.Width == 1.0F);
/* simple lines */
USE(simple_no_z_rgba_line);
}
USE(_swrast_feedback_line);
}
else {
- ASSERT(ctx->RenderMode == GL_SELECT);
+ assert(ctx->RenderMode == GL_SELECT);
USE(_swrast_select_line);
}
}