fixes for CHAN_BITS!=8
[mesa.git] / src / mesa / swrast / s_logic.c
index 2d763c7833ad7ec6e7055644eaf5ffc544b2b719..60458c2b804f508d6b79111a822be7fce4082a96 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: s_logic.c,v 1.6 2001/03/19 02:25:36 keithw Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  6.3
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 
 #include "glheader.h"
 #include "context.h"
+#include "imports.h"
 #include "macros.h"
 
-#include "s_alphabuf.h"
 #include "s_context.h"
 #include "s_logic.h"
-#include "s_pb.h"
 #include "s_span.h"
 
 
-
-/*
- * Apply logic op to array of CI pixels.
- */
-static void index_logicop( GLcontext *ctx, GLuint n,
-                           GLuint index[], const GLuint dest[],
-                           const GLubyte mask[] )
+#define LOGIC_OP_LOOP(MODE)                    \
+do {                                           \
+   GLuint i;                                   \
+   switch (MODE) {                             \
+      case GL_CLEAR:                           \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = 0;                      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_SET:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~0;                     \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_COPY:                            \
+        /* do nothing */                       \
+        break;                                 \
+      case GL_COPY_INVERTED:                   \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~src[i];                \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_NOOP:                            \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = dest[i];                \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_INVERT:                          \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_AND:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] &= dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_NAND:                            \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~(src[i] & dest[i]);    \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_OR:                              \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] |= dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_NOR:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~(src[i] | dest[i]);    \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_XOR:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] ^= dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_EQUIV:                           \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~(src[i] ^ dest[i]);    \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_AND_REVERSE:                     \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = src[i] & ~dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_AND_INVERTED:                    \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~src[i] & dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_OR_REVERSE:                      \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = src[i] | ~dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_OR_INVERTED:                     \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i]) {                      \
+              src[i] = ~src[i] | dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      default:                                 \
+        _mesa_problem(ctx, "bad logicop mode");\
+   }                                           \
+} while (0)
+
+
+
+static void
+logicop_ubyte(GLcontext *ctx, GLuint n, GLubyte src[], const GLubyte dest[],
+              const GLubyte mask[])
 {
-   GLuint i;
-   switch (ctx->Color.LogicOp) {
-      case GL_CLEAR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = 0;
-           }
-        }
-        break;
-      case GL_SET:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~0;
-           }
-        }
-        break;
-      case GL_COPY:
-        /* do nothing */
-        break;
-      case GL_COPY_INVERTED:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~index[i];
-           }
-        }
-        break;
-      case GL_NOOP:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = dest[i];
-           }
-        }
-        break;
-      case GL_INVERT:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~dest[i];
-           }
-        }
-        break;
-      case GL_AND:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] &= dest[i];
-           }
-        }
-        break;
-      case GL_NAND:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~(index[i] & dest[i]);
-           }
-        }
-        break;
-      case GL_OR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] |= dest[i];
-           }
-        }
-        break;
-      case GL_NOR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~(index[i] | dest[i]);
-           }
-        }
-        break;
-      case GL_XOR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] ^= dest[i];
-           }
-        }
-        break;
-      case GL_EQUIV:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~(index[i] ^ dest[i]);
-           }
-        }
-        break;
-      case GL_AND_REVERSE:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = index[i] & ~dest[i];
-           }
-        }
-        break;
-      case GL_AND_INVERTED:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~index[i] & dest[i];
-           }
-        }
-        break;
-      case GL_OR_REVERSE:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = index[i] | ~dest[i];
-           }
-        }
-        break;
-      case GL_OR_INVERTED:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~index[i] | dest[i];
-           }
-        }
-        break;
-      default:
-        _mesa_problem(ctx, "bad mode in index_logic()");
-   }
+   LOGIC_OP_LOOP(ctx->Color.LogicOp);
 }
 
 
+static void
+logicop_ushort(GLcontext *ctx, GLuint n, GLushort src[], const GLushort dest[],
+               const GLubyte mask[])
+{
+   LOGIC_OP_LOOP(ctx->Color.LogicOp);
+}
 
-/*
- * Apply the current logic operator to a span of CI pixels.  This is only
- * used if the device driver can't do logic ops.
- */
-void
-_mesa_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
-                       GLuint index[], const GLubyte mask[] )
+
+static void
+logicop_uint(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
+             const GLubyte mask[])
 {
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLuint dest[MAX_WIDTH];
-   /* Read dest values from frame buffer */
-   (*swrast->Driver.ReadCI32Span)( ctx, n, x, y, dest );
-   index_logicop( ctx, n, index, dest, mask );
+   LOGIC_OP_LOOP(ctx->Color.LogicOp);
 }
 
 
 
 /*
- * Apply the current logic operator to an array of CI pixels.  This is only
+ * Apply the current logic operator to a span of CI pixels.  This is only
  * used if the device driver can't do logic ops.
  */
 void
-_mesa_logicop_ci_pixels( GLcontext *ctx,
-                         GLuint n, const GLint x[], const GLint y[],
-                         GLuint index[], const GLubyte mask[] )
+_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+                        const struct sw_span *span, GLuint index[])
 {
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLuint dest[PB_SIZE];
-   /* Read dest values from frame buffer */
-   (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask );
-   index_logicop( ctx, n, index, dest, mask );
-}
-
+   GLuint dest[MAX_WIDTH];
 
+   ASSERT(span->end < MAX_WIDTH);
+   ASSERT(rb->DataType == GL_UNSIGNED_INT);
 
-/*
- * Apply logic operator to rgba pixels.
- * Input:  ctx - the context
- *         n - number of pixels
- *         mask - pixel mask array
- * In/Out:  src - incoming pixels which will be modified
- * Input:  dest - frame buffer values
- *
- * Note:  Since the R, G, B, and A channels are all treated the same we
- * process them as 4-byte GLuints instead of four GLubytes.
- */
-static void rgba_logicop( const GLcontext *ctx, GLuint n,
-                          const GLubyte mask[],
-                          GLuint src[], const GLuint dest[] )
-{
-   GLuint i;
-   switch (ctx->Color.LogicOp) {
-      case GL_CLEAR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = 0;
-            }
-         }
-         break;
-      case GL_SET:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~0;
-            }
-         }
-         break;
-      case GL_COPY:
-         /* do nothing */
-         break;
-      case GL_COPY_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i];
-            }
-         }
-         break;
-      case GL_NOOP:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = dest[i];
-            }
-         }
-         break;
-      case GL_INVERT:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~dest[i];
-            }
-         }
-         break;
-      case GL_AND:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] &= dest[i];
-            }
-         }
-         break;
-      case GL_NAND:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] & src[i]);
-            }
-         }
-         break;
-      case GL_OR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i]|= dest[i];
-            }
-         }
-         break;
-      case GL_NOR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] | dest[i]);
-            }
-         }
-         break;
-      case GL_XOR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] ^= dest[i];
-            }
-         }
-         break;
-      case GL_EQUIV:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] ^ dest[i]);
-            }
-         }
-         break;
-      case GL_AND_REVERSE:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = src[i] & ~dest[i];
-            }
-         }
-         break;
-      case GL_AND_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i] & dest[i];
-            }
-         }
-         break;
-      case GL_OR_REVERSE:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = src[i] | ~dest[i];
-            }
-         }
-         break;
-      case GL_OR_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i] | dest[i];
-            }
-         }
-         break;
-      default:
-         /* should never happen */
-         _mesa_problem(ctx, "Bad function in rgba_logicop");
+   /* Read dest values from frame buffer */
+   if (span->arrayMask & SPAN_XY) {
+      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
+                         dest, sizeof(GLuint));
+   }
+   else {
+      rb->GetRow(ctx, rb, span->end, span->x, span->y, dest);
    }
-}
 
+   logicop_uint(ctx, span->end, index, dest, span->array->mask);
+}
 
 
-/*
+/**
  * Apply the current logic operator to a span of RGBA pixels.
- * This is only used if the device driver can't do logic ops.
+ * We can handle horizontal runs of pixels (spans) or arrays of x/y
+ * pixel coordinates.
  */
 void
-_mesa_logicop_rgba_span( GLcontext *ctx,
-                         GLuint n, GLint x, GLint y,
-                         GLchan rgba[][4], const GLubyte mask[] )
+_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+                          const struct sw_span *span, GLchan rgba[][4])
 {
    GLchan dest[MAX_WIDTH][4];
-   _mesa_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
-   rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest );
-}
-
 
+   ASSERT(span->end < MAX_WIDTH);
+   ASSERT(span->arrayMask & SPAN_RGBA);
+   ASSERT(rb->DataType == CHAN_TYPE);
 
-/*
- * Apply the current logic operator to an array of RGBA pixels.
- * This is only used if the device driver can't do logic ops.
- */
-void
-_mesa_logicop_rgba_pixels( GLcontext *ctx,
-                           GLuint n, const GLint x[], const GLint y[],
-                           GLchan rgba[][4], const GLubyte mask[] )
-{
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLchan dest[PB_SIZE][4];
-   (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
-   if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
-      _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask );
+   if (span->arrayMask & SPAN_XY) {
+      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
+                         dest, 4 * sizeof(GLchan));
    }
-   rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest );
+   else {
+      _swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, dest);
+   }
+
+   /* XXX make this a runtime test */
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
+   /* treat 4*GLubyte as GLuint */
+   logicop_uint(ctx, span->end, (GLuint *) rgba,
+                (const GLuint *) dest, span->array->mask);
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+   logicop_ushort(ctx, 4 * span->end, (GLushort *) rgba,
+                  (const GLushort *) dest, span->array->mask);
+#elif CHAN_TYPE == GL_FLOAT
+   logicop_uint(ctx, 4 * span->end, (GLuint *) rgba,
+                (const GLuint *) dest, span->array->mask);
+#endif
+   (void) logicop_ubyte;
+   (void) logicop_ushort;
+   (void) logicop_uint;
 }